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In need of Modellers and Skinners! Warcraft IV

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Need Modellers/Skinners: Paying $150 for Pro's!

Hello everyone, if you don't already know of my project, here is a HUGE summary. Warcraft IV - The Edge of Eternity is the name of my project:

Warcraft IV: The Edge of Eternity is a full-scale modification that alters the complete engine of Warcraft III: The Frozen Throne. Warcraft IV: The Edge of Eternity promises to deliver five top quality campaigns that will complete the Warcraft saga. When the project is completed and ready to be released, you simply play it by downloading an executable file and running it. It is very user-friendly and requires little brainpower. Warcraft IV returns with three new races, two of which are playable. The three races are the following: Convent of the Blackened, Scarlet Crusade, and the Etern-Athyr. The Convent of the Blackened are playable in melee (skirmish and online), while Scarlet Crusade is only playable in the prologue to the first campaign (which is Undead by the way). While the Etern-Athyr are not playable, they play an important role in the campaign and are computer controlled. Each campaign is designed with a single playstyle, but I will talk about this more in-depth later on. The Edge of Eternity is actually the result of a merge; the merge of two epic projects. One of the projects was my old Warcraft IV project (Warcraft 4: The Awakening) and the other was developed by a user named "Wc3shady" (Warcraft IV - The New Age).

Here are the five campaigns in order with their descriptions. Only the first, second, and third campaigns contain the mission names as they are more developed and the last two are not polished enough for me to release the names publicly.




Fate Forthcoming


Description: The first campaign, Fate Forthcoming, is based around the Undead Scourge. The Lich King, now Arthas and Ner’zhul, has had a conflict between the two within his mind for ten years. The Lich King ripped his own heart out within him and sealed it away to remove his humanity. However, within these 10 years the armies of the Scourge have remained static due to this conflict and the Death Knight wielding the corrupted Ashbringer, Darion Mograine, has risen high in the ranks of the Scourge. While Kel’Thuzad remains loyal to the Lich King, the Lich King sees great potential within Darion. When the decision is made to make war with the kingdoms of humanity, the Lich King chooses Darion to lead his armies. Kel’Thuzad, however, has his own agenda. Whatever the case may be, one thing is for sure: the fate of humanity is upon us.


Prologue - Prelude to Darkness

Interlude 1 - Northern Storms

Chapter 1 - Deathly Preparations

Chapter 2 - Plaguelands

Chapter 3 - Dead Water

Chapter 4 - Desecration

Chapter 5 - Western Fronts

Chapter 6 - Dead On Arrival

Interlude 2 - Shadow of Demise

Chapter 7 - Fall of Kings

Chapter 8 - Dwarven Depths

Epilogue - Fate Forthcoming





Hordes of Darkness

Description: The second campaign, Hordes of Darkness, is the Horde campaign happening at the same time as the Scourge campaign. It begins with Orgrimmar in flames, and follows the mighty Orc Saurfang as he has his vengeance on the Dark Horde, led by Kilrogg Deadeye. Over the course of the campaign, you as a player discover what happened a year ago. The Horde has regrouped, but Saurfang has gone his own way. Only blood will come in his rage; his hunger for vengeance.


Prologue - In Flames

Chapter 1 - Carnage For Carnage

Chapter 2 - Blind Bloodlust

Chapter 3 - Rampage

Chapter 4 - In Chains

Chapter 5 - Burning Depths

Interlude 1 - What Lies Within

Chapter 6 - Lok'tar Ogar

Chapter 7 - Dark Brethren

Interlude 2 - One Year

Chapter 8 - Chaotic at Heart

Chapter 9 - For Blood and Honor

Epilogue - Lords of Darkness





Secrets of the Titans


Description: Kel'Thuzad's quest is over, and he has found what he desires. The Humans are struggling to rise back to power, but all the while the Undead are pounding every fortress, city and town they have. The Alliance has become a nation of unity as the Dwarven and Gnomish races join to fight. Nearly every spell caster and being practiced in the arts of magic has been slaughtered, and as a result the Alliance is weaker than ever. There is hope, though: the Dwarvens speak of ancient ruins and tablets deep under the crust of Azeroth. These tablets seem to contain magical secrets of the past, the ones of past wars and the Titans. An adventurous Dwarf named Morn is sent on a mission to retrieve these tablets, and as he searches for them, he discovers a dark and ancient foretelling; A foretelling that has always doomed Azeroth into its clutches...


Prologue - The World, Black With Smoke

Chapter 1 - This Place is Hell

Chapter 2 - Death Prophetic

Chapter 3 - Sniper's Woe

Chapter 4 - Everything Has a Weakness

Chapter 5 - No Mercy

Interlude 1 - Grim Batol

Chapter 6 - Where Death Sleeps

Chapter 7 - On His Own

Interlude 2 - Amethyst Nightmare

Chapter 8 - Ancient Hatred

Chapter 9 - Demifate

Epilogue - Ebon Gods





The Awakening


Description: The Convent of the Blackened Campaign is being worked on...






Shards of Hope


Description: The Night Elf Campaign is being worked on...






Epilogue:
The New Age


Description: This is the aftermath of the Edge of Eternity – a very short campaign consisting of about a mission for each race.








Pardon me, it is actually six campaigns if you include the Epilogue, but it is pretty short. Anyway, moving on, this is the current team for Eternal Designs:




Note: Green means Actively working, Red means not Active on the project at this moment.


Leaders/Co-Leaders:


Kingbdogz: Leader/Terrainer/Unit Concepter/Story/Icons/ConceptArtist

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 11/09/08 Date Joined Merge: 06/07/09
Kingbdogz is one of the leaders of the Warcraft IV project, and manages the project, directs storyline, draws concept art for our modelers, concepts units and will do some terraining.

Wc3shady: Leader/Terrainer/Unit Concepter/Story/Lore/Modeling

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 11/11/08 Date Joined Merge: 06/07/09
Wc3shady is one of the leaders of the Warcraft IV project, and manages the project, directs storyline, corrects lore, does most of campaign terraining and is the prime modeler for the project. Unfortunetly he went missing and has not been active on any websites for almost five months.

Halithor: Co-Leader/Lore

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 11/09/08 Date Joined Merge: 06/07/09
Halithor is one of the Co-Leaders of the Warcraft IV project. He helps with lore/storyline and has been a great help to the team so far.




Jr. Leaders:


Nevo: Webpage Designer/Manager/Artist/Jr. Leader

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 11/30/09 Date Joined Merge: 06/09/09
Nevo is familiar with making websites of great quality and has created our website. He will help out with overall management of the project.



Members:

Renendaru: Jasser

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 11/30/09 Date Joined Merge: 06/09/09
Renendaru is a skilled JASS coder who has proven herself invaluable to the project and both previous projects. She has contributed many spells and systems such as the Weather System and has given feedback as well.

Cleeezzz: Jasser/Spell Creator

Occupation: Warcraft IV: The Edge of Eternity

Date Joined:
Cleeezzz is a skilled JASS coder who has so far proved himself greatly to the team. He has contributed many spells for the Scarlet Crusade and has been a pleasure to work with.

Gev: Music Composer

Occupation: Warcraft IV: The Edge of Eternity

Date Joined:
Gev is a highly skilled Music Composer who has proven himself greatly in our past projects and now in current Eternal Designs projects. He has created some of the greatest peices I've heard and has been a great help. Now that this project is a modification, you can expect more great high quality music from Gev.

Anderzzon: Terrainer

Occupation: Warcraft IV: The Edge of Eternity

Date Joined:
Anderzzon has been a great help to the Warcraft IV: The Edge of Eternity project and has made several melee maps with unique ideas behind them. He has helped in the past with Wc3shady's projects, and now he will be helping again with new terrain and doodads for him to use. We look forward to his great maps soon to play.

captainrads: Critique/Gives Input

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 01/08/09 Date Joined Merge: Not Yet
Captainrads is a great member of the team, who has helped greatly with feedback on the current projects. He will also be a beta tester, like all other team members.

Duderock101: Cinematics/Triggers

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 12/18/08. Date Joined Merge: Not Yet
Duderock101 plays the role of a Cinematic Director and does some Triggers for the Warcraft IV: The Edge of Eternity project. He has proven himself eager to help with the project.

Frost: Unit Idealist/Terrainer

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 12/18/08. Date Joined Merge: Not Yet
Frost plays the role of a Terrainer and Unit idealist on the Warcraft IV: The Edge of Eternity project. He has proven himself eager to help with the project, and has given huge amounts of feedback.

thewrongvine: Terrainer/Storyline Concepter

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 11/09/08. Date Joined Merge: 04/08/09
Thewrongvine is a great help to the team and terrains several melee maps for the Warcraft IV: The Edge of Eternity project. He has been eager to aid in the past and helped with many previous projects. We hope he continues his status as a member on the team once Warcraft IV: The Edge of Eternity is complete.

Sidove: Artist

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 8th of August, 2009.
Sidove is a skilled artist who has shown he can draw extremely detailed concepts. He is currently inactive due to technical difficulties. He will become active shortly.

Varine: Modeller/CGI Director

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 8th of August, 2009.
Varine is a skilled modeller who has shown extremely talented skills. He can create brilliant CGI scenes for the upcoming projects and is showing great progress in Warcraft IV: The Edge of Eternity.

Razalgrim: Artist

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 8th of August, 2009.
Razalgrim is a skilled Artist who has shown extremely talented skills. He can create various concepts for projects, which includes scenes, cinematics and concepts of units.

Lich_king2: PvPGN Developer

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 11/30/09 Date Joined Merge: 06/09/09
Lich_king2 is a skilled coder and is one of the developers of PvPGN. PvPGN is the platform we will be using for Warcraft IV: The Edge of Eternity, and will offer many benefits in the future.

Saw792: JASS Flautist

Occupation: Warcraft IV: The Edge of Eternity

Date Joined: 11/30/09 Date Joined Merge: 06/09/09
Saw792 is a skilled JASS coder. He creates many great and unique systems for Warcraft IV and shall make a great additiont to the team.



It is rapidly growing and that is only half of it (the rest are off the list because they will be working on the project at a later stage). We also have a working Battle.net 2.0 system for the modification. Here is a screenshot of it in action:


battlenet.png




This is our current image gallery, which also includes a Wallpaper section:



Image Gallery:


Scarlet Crusade's Reliquary:

Click to enlarge.

Scarlet Crusade's Knight Convent:

Click to enlarge.

Scarlet Crusade's War Mosque:

Click to enlarge.

Scarlet Crusade's Altar of the Devout:

Click to enlarge.

Scarlet Crusade's Scarlet Villa:

Click to enlarge.

Human Alliance's Gnomish Octobot:

Click to enlarge.

Scarlet Crusade's Scarlet Chapel:

Click to enlarge.

Scourge Lurker:

Click to enlarge.

Abomination Hero:

Click to enlarge.



Wallpapers:


Warcraft IV: The Edge of Eternity:


1900x1200 1600x1200 1200x800



We also have several music pieces released to the public, although they are very much work in progress. Here is a direct copy off of a thread on my forum:








"Finally after several versions of the main menu music for Warcraft IV: The Edge of Eternity we have came up with a pretty solid piece. Gev (the composer of this theme) and I would like to know what you think of it. Please rate it by participating in the poll above.

Link:

Remember to subscribe to our official Warcraft IV channel for the most recent videos!"








This was the old main menu music but has been recently replaced with this:








"NOTE: This is a thread from Gev on our site, I just copied it here for members on TH.

Hello dear members and guests. My name is Gev, and I am the music composer who created the main menu music. This topic will reveal all the latest changes in music. I am pleased to announce that a new version of the main menu music has been created. It's unfinished but still sounds majestic and inspiring. It is quite different to the old main menu music but I believe this radiates a more epic feeling. The old main menu music will be remade into an Undead background theme.

Here is the preview music:

Link:









That is also in a "work in progress" stage, but it is getting there. Recently our project was hosted on www.TheHelper.net , which is a widely known Warcraft III world editing site. If you are hosted on the site you get your own forum plus moderator privileges. This was a very large step for the project and team, and created much attention towards the project. Out of around forty thousand projects, only two are hosted at the current moment, so I am very lucky that my project has been hosted. Afterwards I created my own website which cost me around $300-500, covering the whole year of course. The skin for the site is currently a placeholder but when I get some more money I'm buying a custom-made one that fits the style of Warcraft IV and the Warcraft franchise in general. The address is www.WarcraftEoE.com .


Moving on, I would like to discuss the gameplay aspects of the project (getting bored yet? haha). Warcraft IV adds many new features to the battlefield, and I don't just mean simple "new units". One of the features that comes to mind is the new weather system. The weather system works like this:






The weather system shall have a varied amount of features. Its main feature is that clouds float around randomly, according to the wind direction, and weather events that affect gameplay.

Wind direction and descriptions of weather types will be found in a multiboard where it shows an arrow that is up, down, left, or right for weather direction and an icon for each weather type. If you move your mouse over this icon, you will see the weather type and its effect. So depending on the wind direction (wherever the arrow is pointing), the clouds will travel in that direction. Clouds also merge when they collide, and once they are merged they carry out the same weather effects.

There is also a special weather-based mercenary camp called the Gnomish Weather Base. Here, you can pay to change the current weather type of all clouds to something more intense. Some clouds will not always follow the wind direction, and will sometimes go the opposite way. This is a list of weather types and their effects:

Rain – (Non-Snow Maps Only) Slow down units’ movement and attack speed by 20%.

Snow – (Snow Maps Only) Slows down unit movement and attack speed by 20%. (Note on Snow and Rain having same stats – they are variations of the same thing for snow and non snow maps)

Blighted Rain – (Blighted Clouds Only) When Blighted Rain comes down, it doesn’t affect Undead MS/AS and gives them temporary full map regeneration.

Storm – Note – this is vary rare. (Non-Snow Maps Only) During a violent rain storm, it slows down unit movement and attack speed by 30%, and occasionally lightning strikes the ground. If a unit is struck by lightning, they lose a quarter of their mana (percentage-wise), become stunned for two seconds and slowly regain their movement speed.

Hale Storm – Note – this is very rare. (Winter Maps Only) During a violet snow storm, it slows down unit movement and attack speed by 30%, and occasionally a unit will be struck by hale. If a unit is struck by hale, they lose a quarter of their mana (percentage-wise), become stunned for two seconds and slowly regain their movement and attack speed).

Holy Rays – Rays of light flash down onto the ground, giving living units increased health regeneration by two. (Note – I changed this to just two because I wanted it to be equal to the Blighted Rain)

Tornado – Occasionally, a Cloud will become a Tornado and sweep across the landscape, temporarily pulling units in it that get hit by it (units only get pulled in it for about three seconds).




Hello and welcome to our third installment of our various polls. These polls are simple: you determine what goes in, and what comes out. Today I would like to discuss the new (work in progress) tech tree. Here is all the information we got but don't worry; it is only a small part of the Undead race.





Pathing for the Undead Scouge


As all the races, the Undead Scourge will have some sort of Pathing in their Tech Tree, and for them they can make one of two free instant researches that at any time from their town hall building.
These upgrades are:

The Advent of the Plague – This allow the construction of more plague, slaughter and experimental-type units. It focuses on damage to larger groups of units, and also sometimes single target damage.

The Advent of Shadows - the Advent of Shadows is a very effective path because it focuses on massing units and using ambush tactics. This can outnumber the greatest armies and corner the mightiest heroes. They also have special Nerubian units that can traverse the map very quickly.





Pathing of Units, Buildings and Heroes


The Advent of the Plague

- Witch (From the Crypt)
- Black Warlock (Hero; From the Altar of Darkness)
- Plague Eruptor (From the Slaughterhouse)
- Obsidian Guardian (From the Slaughterhouse)

The Advent of Shadows

- Crypt Fiend (From the Undergrave, Redesigned)
- Haunt (From the Temple of the Damned)
- Seeder (From the Undergrave)
- Undergrave (New Building)
- Crypt Lord (Hero; From the Altar of Darkness, Redesigned)





Pathing of Research


The Advent of the Plague

- Recycle Flesh (From the Slaughterhouse)
- Corpse Explosion (From the Slaughterhouse)
- Silent Aim (From the Crypt)
- Spirit Passage (From the Temple of the Damned)

The Advent of Shadows

- Nerubian Tunneling (From the Undergrave)
- Soul Empowerment (From the Sacrificial Pit)
- All Crypt Fiend Abilities (Now From the Undergrave)
- Flesh Hook (From the Slaughterhouse)






Units:





Abomination

Information: Nothing New
Battle Information: Nothing New
Abilities:
New – Corpse Explosion – This is for the Advent of the Plague. Abominations can use Corpse Explosion to deal a percentage of their health in damage to units around them.
New –Meat Hook – This is for the Advent of Darkness. Flesh Hook is usable on flying units and pulls them to the ground while the Abomination holds them. The target unit will remain in the Abomination’s hands for a period of time or until the Abomination moves (it is a channeled ability).

Note – with a path the Slaughterhouse can learn the ability Recycle Flesh. This means 4 Ghouls can be stored inside the Slaughterhouse and transformed into an abomination.




Witch

Information: The Witch was once a High Elf Ranger of Quel’Thalas. However, during the Scourge Invasion, many High Elves became part of the Scourge and their marksmanship carried over through undeath.
Battle Information: Long Ranged; Witch’s have low health, armor and damage but they are cheap and have very long range. They can also learn Silent Aim, which can allow them to deal more widespread damage.
Abilities:
Silent Aim – Silent Aim, when researched, gives Witches a chance on hit to shoot another arrow at a target near their target. However, the chance is only there when the Witch attacks an enemy within range of another enemy.
Tier and Location: T1.5; Crypt




Seeder

Information: While most walk, some Nerubians fly. When these Nerubians succumbed to undeath, the Lich King saw their tactical use and so became the Seeder.
Battle Information: Flying Melee; Seeders are anti air units that can deploy Carrion Beetles.
Abilities:
Seed – The Seeder flies down to the ground and seeds Carrion Beetles into the ground. These Carrion Beetles are created burrowed and have no duration. The Carrion Beetle can only escape the ground when an enemy unit travels over it, in which time it automatically unburrows. When a Seeder uses this ability, it takes a few seconds before it can fly back up. You can only have 10 Carrion Beetles per player at any time.
Tier and Location: T2; Undergrave
Requires Advent of Darkness




Plague Eruptor

Information: The Plague Eruptor is the Scourge’s latest experiment. While it was once a simple zombie, it became twisted by Necromancers. It is now a large vat of plague.
Battle Information: Melee; the Plague Eruptor is slow, but can deal a lot of damage and plague enemies so they are slow like him.
Abilities:
Plague – Plague is a debuff that causes an enemy to lose MS and AS.
Plaguing Eruption – If one unit near the Plague Eruptor is under the effects of Plague and it reaches under 15% health, the Plague Erupter will spray acid over the unit which makes it explode. All enemies near the erupting unit receive the Plague debuff. Does not effect Heroes.
Tier and Location:T3; Slaughterhouse
Requires Advent of the Plague




Crypt Fiend

Information: The Crypt Fiend is an updated returning unit. Nothing has changed except where you train the Crypt Fiend.
Battle Information: Ranged; the Crypt Fiend is an all around good ranged unit for its tier and survives conflict well.
Abilities:
Burrow – No Change
Web – No Change
Tier and Location: T1.5; Undergrave




Haunt

Information: When a Death Knight kills something it takes their soul. When a Death Knight dies, the souls they have stolen can be scavenged by Necromancers. These souls are called Haunts. (This doesn’t actually happen in game just FYI)
Battle Information: Melee; the Haunt is a hero killer.
Abilities:
Soul Drain – This is a passive ability. Each attack the Haunt inflicts on a mana-using unit also drains some of their mana. When the targeted units mana reaches 10% or lower, the Haunt inflicts double damage against them.
Spirit Passage – This ability is channeled and, when used, splits the spirit away from the Haunt. Its original body stays intact but you can use the other more transparent Spirit to traverse and scout the battlefield. The invulnerable Spirit can move through anything (cliffs, trees, rocks, etc) but has a duration time of ten seconds. If the original Haunt moves while the ability is being channeled, the Spirit moves very quickly into the Haunt and cancels the ability.
Tier and Location: T2; Temple of the Damned
Advent of Darkness required.




Obsidian Guardian

Information: Obsidian Guardians are some of the most powerful undead armed with powerful obsidian weaponry.
Battle Information: Melee; Obsidian Guardians are all around good fighters that can help raise the dead.
Abilities:
Circle of Undeath – This activated ability creates a circle of blight and undeath around the Obsidian Guardian as it drains his mana. Any unit that dies in the circle gets raised as a Skeletal Warrior.
Tier and Location: T3; Slaughterhouse




While Darion Mograine and Kel’Thuzad are the Lich King’s greatest commander’s, he needs vessels to carry his unholy will. And so he transformed shades into shades of himself, and they were granted power.

Lhorum
Shade of the Lich King


Unholy Word – Non-Targetable; the Shade of the Lich King orders his nearby minions to strike, greatly increasing their movement speed and health regeneration temporarily.
Champion – Unit Targetable; the Shade of the Lich King can champion one of his minions to transform them into the powerful Lichborn.
Carnage Aura – Aura; the Shade of the Lich King’s presence makes his armies fight harder and release their inner carnage, dealing more damage and returning a small portion of their attack damage into health.
Praise of the Lich King – Ultimate Non-Targetabe; the Shade of the Lich King receives his master’s praise, granting him dominion of a group of his strongest Lichborn.



Enjoy the information and tell me what you think!





As you can see there are a lot more choices in the Edge of Eternity compared to Warcraft III. There will also be a new hero system similar to World of Warcrafts. Basically, you can select a class in-game and build your hero up from there. There are over twenty heroes for each race. During the Christmas holidays I ended up releasing a "Closed Beta Instructions" thread. Here is the direct copy:





Happy holidays everyone!

The closed beta is rolling out soon and I'd like to make an instructions thread. The reason I'm releasing these instructions early is so that everyone can instantly hop into the beta without questioning how to start it up. Warcraft IV runs a little differently compared to Warcraft III : The Frozen Throne and has a few more features that are required. Here is the step by step process:

NOTE: READ THESE INSTRUCTIONS CAREFULLY AND FOLLOW THEM TO PREVENT ISSUES WITH THE BETA. IF YOU DO NOT FOLLOW THEM, YOU MAY NOT BE ABLE TO LOG IN OR PLAY WITH THE OTHER MEMBERS.

1.

When the closed beta is ready to be tested and you are in the beta team the following will happen:

Either the "Warcraft IV" account will send you a private message with the download link to the Warcraft IV: The Edge of Eternity closed beta setup or I will personally send you an email if you have already provided me with yours. The setup will most likely be around forty to sixty megabytes in size. Download the setup to a safe place that you can easily remember and come back to. You will not need it at this stage.

2.

Before you start the setup you need to make a copy of your Warcraft III directory and paste it where your original directory would be (mine, for example, is in Program Files). This is so you do not have to reinstall Warcraft III and The Frozen Throne after you have finished testing the game. The folder may take a while to copy over so try doing something that kills time. Making a sandwich is a great example.

3.

Once the copy is completed rename the new folder into "Warcraft IV Closed Beta". Inside the Warcraft IV Closed Beta directory should be a "Maps" folder. Delete it.

4.

(Skip this step if you already have Garena installed on your computer.)

Before we start the setup for the Warcraft IV Closed Beta we must install Garena which is provided with the download. Garena is the online-platform we will be testing the beta with. Simply run the Garena setup, create an account, and start it up. Leave it minimized until step 6.

5.

Finally we can start the setup. You should have received your username and password for the beta already. If you have not just contact me via thehelper.net. The setup will ask you for the directory you want to install the program. Browse to the "Warcraft IV Closed Beta" folder and choose that as the directory. Read through the setups terms and conditions carefully. Don't worry if the setup stalls at around 50%. It IS responding it's just that the file installing at that part of the setup is huge. When the setup has been completed you should have a Warcraft IV shortcut on your desktop.

6.

Maximize Garena and sign in with your Garena account. Always sign in on Garena Server 1. When you log in there should be several icons on the left of the interface. Scroll down until you find The Frozen Throne icon with "War3 TFT" underneath it. Click on it. A list of regions should pop up to the right of the icon. Click on Oceania then double click Australia Room. A chat room should pop up with four buttons near the bottom of the interface: "Clear" "Save Log" "Settings" and "Start Game". If this is your first time using Garena it should prompt you to find the executable for the game. If not go into Settings, click the Browse button underneath "Executable Settings" and do the following: Usually you would search for "The Frozen Throne.exe" in the Warcraft III folder, but instead you need to go into the "Warcraft IV Closed Beta" directory and select that Frozen Throne.exe. When you have changed the executable path press the "Start Game" button. Warcraft IV should start up with its new main menu theme and background.

7.

The last step. Once you are in the Warcraft IV main menu, click on the Local Area Network button. I have a Bloom modification enabled for Warcraft IV so you need to press SHIFT + F12 to enable it. Near the top of the screen should be a box where your default name is displayed. Type in the username provided to you in the private message from thehelper.net. There may or may not be any games already up, but if there is make sure that the host is one of the members in the beta testing team or else you could end up crashing the program. If there are no games already up, start a new one and either wait for some people to join or verse some bots.

8.

When you start a match it should prompt every player (except bots) to input their passwords for their accounts via the numpad. Do not tell anyone your password as it will be important to you when future updates come. When you have typed in your password press the Enter Code button on the right hand corner of the screen. Once every player has input their code the game will start. No one can play the game before every player inputs their password to verify that they are a true member of the beta testing team. This prevents the beta from being leaked and also leads to many great features that I will reveal to you later on. If all passwords have not been entered by two minutes, the match is aborted.

9.

Finally, enjoy the beta! Remember that you must start the game through Garena or else it will not work properly.


If you have already received your invite into the beta and want to get prepared for when it comes out, just follow and initiate steps two, three, and four. The download link for Garena is here: Download.

If you have any questions please go ahead and post them here. Have a great festive holiday and I hope to see you on the battlefield soon!

~ Kingbdogz ~





While this is quite outdated (as it requires backups etc, no you only have to run an exectuable), it still shows a pretty in-depth explanation on how to install the beta.



We also have a ModDB.com page if you want to check it out:


ModDB: Warcraft IV


I am in need of skilled Artists, Skinners, and Modellers. Anyone who is interested in joining will gain $50 US after a few months of work for their services (If you deem it necessary, of course. You don't have to take the money). If you would like to join, show me some of your work and tell me of your previous projects you've worked on. Thanks in advanced,

~ Kingbdogz ~
 
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Level 9
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Dec 4, 2007
Messages
562
Omg, this looks so daaaaamn awsome.....I whouldnt have time for this project since of school but...I like to create textures and models ( havent done any wc3 model in my life but lots of other models) so I might just create some with like...the same style as these and if u tell me what sort of things u need...Im not good but I can create for example a...wagon..dunno...but im pretty decent skinner..I dont say I wanna become a member for this thing I just want to help :), u dont even have to credit me. :)

That sounded weird...let me start over.. I can create some simple models and some textures if u want, but just say an area and I will create some random stuffs that could suit (etc dwarf stuffs xD) :p. Cuz I dont know what I should create a model of and I need an idea :).

I know you dont understand this shit but np :)
 
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Level 9
Joined
Dec 4, 2007
Messages
562
Here are some of my skins but that was long time ago..and I have created lots of other skins and models. but I never upload anything because I always want to do some other stuffs to them and then I get bored with them and start something new :).

http://www.hiveworkshop.com/forums/members/140788-albums1148.html

I know it is not good, but I only want to do very small stuffs that isnt realy neccesary.... if u know what I mean :).
 
Level 8
Joined
Dec 27, 2007
Messages
327
Here are some of my skins but that was long time ago..and I have created lots of other skins and models. but I never upload anything because I always want to do some other stuffs to them and then I get bored with them and start something new :).

http://www.hiveworkshop.com/forums/members/140788-albums1148.html

I know it is not good, but I only want to do very small stuffs that isnt realy neccesary.... if u know what I mean :).

Some are not too bad, I like the lava skin. Do you think you could create a quick model specifically for the project? Then I can decide whether you're in or not.
 
Level 9
Joined
Dec 4, 2007
Messages
562
Yea...tho I dont realy want to join xD. I just wanted to create like maybe 5 stuffs or something just for fun. Not be in a whole project like an official modeller :D. + I dont know how to convert blender files (my 3d software) to wc3 models so thats a problem ^^.
 
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