Unskippable Transmissions
Many people get angry when some random starts pressing "ESC" repeatedly to skip the transmissions, it can completely ruin a cinematic. However, there is one easy snippet of code which can make all your transmissions unskippable:
This will basically disable it. To do it in GUI, you use this:
-
Custom script: call DisableTrigger(bj_cineSceneBeingSkipped)
To enable it for whatever reason, use this:
However, you have to wait until you've made at least one transmission before calling that function. I recommend that you use this neat little snippet:
[Snippet] Disable Transmission Skip
Simply place the code in your header (copy the Vanilla JASS Version), and make a trigger on map initialization:
- My Trigger
- Events
- Conditions
- Actions
- Custom script: call DisableTransmissionSkip()
And the ESC skipping will be disabled for the rest of the game! (or at least until you call EnableTransmissionSkip())