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Limiter
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Events
- Unit - A unit enters (Playable map area)
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Entering unit)) Equal to Turret
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Then - Actions
- Set Limiter = (Limiter + 1)
- Set LimiterUnitID[Limiter] = (Last created unit)
- Else - Actions
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If - Conditions
- Unit - Remove LimiterUnitID[(Limiter - 3)] from the game
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events