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How do I move a Particle Emitter?

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Level 65
Joined
Dec 23, 2013
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1,408
Right, I have searched low and high and I cannot find out how to get a particle emitter to move during an animation, I thought it was attached to a bone, but apparently such is not the case.

This is essential in the making of my next set of models, which I thought were going to be simple.

Specifically, a Dalaran crystal lamp on a chain that hangs from the ceiling, something that I think would quite nicely compliment underground dungeon maps.


HangingLamp.jpg




TL:DR

-I can't find a guide.
-How do I make particle emitters move in an animation?
 
Level 21
Joined
Aug 29, 2012
Messages
860
You can adjust the Z value of the particle in the node manager in Magos, but doing so will affect all animations.

You can also manually move the particle in MdlVis I guess, the result would be the same.

Imo the easier way would be to check and doublecheck your bones, in particular the one to which your emitter is attached, there must be something fishy.
 
Level 21
Joined
Aug 29, 2012
Messages
860
Well I found that your emitter wasn't attached to a bone actually, that was why he wouldn't follow the lantern! I added some pics so you can see what happened :>

Hope you'll find this useful.
 

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