- Joined
- Nov 16, 2019
- Messages
- 55
So to explain further:
I am making a boss, a large fire elemental. I want it to apply a debuff to a target, which will cause an explosion on the target after a while. The twist is, I want this explosion to deal x amount of damage when this target stands alone with no friendlies nearby, or y amount of damage to the target (as well as the target's allies) when allies stand nearby the target.
I guess the trigger would have to be an "if, then, else" action. But not sure of how to make the damage distribute to all friendly units within a certain range of the target with the debuff. If anyone has a smart setup for this, it would be very helpful.
I am making a boss, a large fire elemental. I want it to apply a debuff to a target, which will cause an explosion on the target after a while. The twist is, I want this explosion to deal x amount of damage when this target stands alone with no friendlies nearby, or y amount of damage to the target (as well as the target's allies) when allies stand nearby the target.
I guess the trigger would have to be an "if, then, else" action. But not sure of how to make the damage distribute to all friendly units within a certain range of the target with the debuff. If anyone has a smart setup for this, it would be very helpful.