- Joined
- Jan 16, 2011
- Messages
- 44
Im using this trigger. How can I add this trigger?
to spawn timer
- Event
- timer expires
- Actions
- bj_wantDestroyGroup = true
- Wait until ((All units of (Units owned by Player 12 (Brown)) are dead)Equal to True), checking every 1.00 seconds
- Game - Display to (All players) the text: Countdown started...
- Countdown Timer - Start RoundWindow as a Repeating timer that will expire in 60.00 seconds
- Set RoundWindow = (Last started timer)
- Countdown Timer - Create a timer window for (Last started timer) with title Enemy Wave in...
to spawn timer
- Actions
- Game - Display to (All players) the text: Countdown started...
- Countdown Timer - Start RoundWindow as a Repeating timer that will expire in 60.00 seconds
- Set RoundWindow = (Last started timer)
- Countdown Timer - Create a timer window for (Last started timer) with title Enemy Wave in...
- Event
- Game Initialization
- Actions
- Set Lvl_num = 0
- -------- Level 1 --------
- Set unit_type[1] = Ghoul
- Set unit_type_var_two[1] = Troll
- Set unit_type_var_three[1] = Zombies
- Set unit_amount[1] = 3
- Set unit_amount_var_two[1] = 1
- Set unit_amount_var_three[1] = 1
- -------- Level 2 --------
- Set unit_type[2] = Troll
- Set unit_type_var_two[2] = Ghoul
- Set unit_type_var_three[2] = Zombies
- Set unit_amount[2] = 2
- Set unit_amount_var_two[2] = 2
- Set unit_amount_var_three[2] = 1
- -------- Level 3 --------
- Set unit_type[3] = Zombies
- Set unit_type_var_two[3] = Troll
- Set unit_type_var_three[3] = Light Trolls
- Set unit_amount[3] = 2
- Set unit_amount_var_two[3] = 2
- Set unit_amount_var_three[3] = 1
- ...
-
Timer
- Events
- Conditions
-
Actions
- Game - Display to (All players) the text: Be prepared they ar...
- Countdown Timer - Start RoundWindow as a Repeating timer that will expire in 60.00 seconds
- Set RoundWindow = (Last started timer)
- Countdown Timer - Create a timer window for (Last started timer) with title |c00990000Enemy Wav...
-
Spawn
-
Events
- Time - RoundWindow expires
- Conditions
-
Actions
- Set lvlnum = (lvlnum + 1)
- Game - Display to (All players) the text: (|c00999900Round + (|c00990000 + ((String(lvlnum)) + (|r + |c00999900has started!|r))))
- Set loc[1] = (Center of topleft1 <gen>)
- Set loc[2] = (Center of topleft2 <gen>)
- Set loc[3] = (Center of topright1 <gen>)
- Set loc[4] = (Center of topright2 <gen>)
- Set loc[5] = (Center of bottomleft1 <gen>)
- Set loc[6] = (Center of bottomleft2 <gen>)
- Set loc[7] = (Center of jungle <gen>)
- Set loc[8] = (Center of midmid <gen>)
-
For each (Integer A) from 1 to unit_amount[lvlnum], do (Actions)
-
Loop - Actions
- Set incrementx = 1
- Set incrementy = 1
-
For each (Integer B) from 1 to 4, do (Actions)
-
Loop - Actions
- Unit - Create 1 unit_type[lvlnum] for Player 12 (Brown) at loc[incrementy] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
- Unit - Create 1 unit_type[lvlnum] for Player 12 (Brown) at loc[(incrementy + 1)] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
- Set incrementx = (incrementx + 1)
- Set incrementy = (incrementy + 2)
-
Loop - Actions
- Wait 0.75 seconds
-
Loop - Actions
-
For each (Integer A) from 1 to unit_amount_var_three[lvlnum], do (Actions)
-
Loop - Actions
- Set incrementx = 1
- Set incrementy = 1
-
For each (Integer B) from 1 to 4, do (Actions)
-
Loop - Actions
- Unit - Create 1 unit_type_var_three[lvlnum] for Player 12 (Brown) at loc[incrementy] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
- Unit - Create 1 unit_type_var_three[lvlnum] for Player 12 (Brown) at loc[(incrementy + 1)] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
- Set incrementx = (incrementx + 1)
- Set incrementy = (incrementy + 2)
-
Loop - Actions
- Wait 0.75 seconds
-
Loop - Actions
-
For each (Integer A) from 1 to unit_amount_var_two[lvlnum], do (Actions)
-
Loop - Actions
- Set incrementx = 1
- Set incrementy = 1
-
For each (Integer B) from 1 to 4, do (Actions)
-
Loop - Actions
- Unit - Create 1 unit_type_var_two[lvlnum] for Player 12 (Brown) at loc[incrementy] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
- Unit - Create 1 unit_type_var_two[lvlnum] for Player 12 (Brown) at loc[(incrementy + 1)] facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
- Set incrementx = (incrementx + 1)
- Set incrementy = (incrementy + 2)
-
Loop - Actions
- Wait 0.75 seconds
-
Loop - Actions
- Custom script: call RemoveLocation( udg_loc[1] )
- Custom script: call RemoveLocation( udg_loc[2] )
- Custom script: call RemoveLocation( udg_loc[3] )
- Custom script: call RemoveLocation( udg_loc[4] )
- Custom script: call RemoveLocation( udg_loc[5] )
- Custom script: call RemoveLocation( udg_loc[6] )
- Custom script: call RemoveLocation( udg_loc[7] )
- Custom script: call RemoveLocation( udg_loc[8] )
-
Events
Last edited: