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Help to change starting building/units

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Level 21
Joined
Aug 21, 2005
Messages
3,699
You could literally change the actual object data of the peasant / town hall so it looks like the custom units you wish to change.
Alternativelly, you could trigger it:
  • Events
    • Game - Elapsed game time is 0.00
  • Conditions
  • Actions
    • Unit group - pick every unit of type Town Hall and do:
      • Loop - actions
        • Unit - replace (picked unit) with a unit of type "Zomg_pwnz_hall"
Leaks a unit group though! Fix it.

I think its that but im not sure set it to like 1/2
Techtree - Requirements - Levels(it is like 10th row from a bottom in object editor, if you click on Town hall)

?
 
Level 12
Joined
Mar 16, 2006
Messages
992
Or you could remove melee init and trigger your own starting units/buildings/victory conditions in.
 
Level 4
Joined
Jan 17, 2008
Messages
65
Whenever i just change all the stats for the town hall in the games archives my town hall always starts out with the 'call peasants' ability that turns them into militia. I suggest triggering your own starting units if you can, but i don't know how to do that, if you need more help i can look into it though. Good Luck! :)
 
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