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Help: Clifftype from different Tileset

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Level 3
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Jan 9, 2010
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Hey
I started making my first map a while ago, it's been a long process, since it's my first. I've spend a lot of time in this map, but now I have an issue.
I've started replacing the default WC3 doodads with the ones from the UTM.
The roof on the Framework house doesn't appear and bugs when loading, as far as I'm concerned, it's because of the tileset not being Village.

But my maps is created with Tileset Barrens and I've used the default cliffs from that tileset, and I'd like to somehow keep them, since they are both part of the terrain but also required for gameplay reasons. (It prevents units from going through the forest, and instead follow the actual roads)

So my question is: should I just use the heigt adjustment tool and use pathing blocks or should I change the tiles and paths of the village cliffs to match the barrens terrain?
 
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Level 10
Joined
Feb 22, 2008
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I would suggest using doodads, regions or units. If you don't want to use one of those I would do whichever one you think looks best, as long as they work just as well. If you still want an opinion on which looks best I would go with barrens as long as everything's appearance matched it, if not then the other option.

For doodads I would just use something like trees, for regions I would make it so that if you left the path or whatever it would just force you to walk back onto it and for units I would just make some really powerful things to kill the ones that walk off (as long as you warn them about that).
 
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