- Joined
- Sep 25, 2007
- Messages
- 1,258
Spellmaker update
Hi everybody! here's an update on the fire potion spell from the maker:
it's working ok now, it's basically the flame pillar spell that blood mage have, but since it cannot have missile art, that's where i put most of the triggering. so, the solution was to make an in-selectable dummy unit, that lives for 2 seconds or so, and it worked! there's just this little thing, i am actually able to choose between the problem:
1: The Flame pillar goes off too soon, and the flame potion doesn't seem to get there in time, it doesn't make that much matter at close range, which the spell is.
2: you can walk away, and the flame potion spawns, and flies to the location, but no flame pillar happens.
we're dealing with issue #1 atm, because no. 2 would be very annoying.
i just came up with an idea... i'll report back as i find out if it works...
Hi everybody! here's an update on the fire potion spell from the maker:
it's working ok now, it's basically the flame pillar spell that blood mage have, but since it cannot have missile art, that's where i put most of the triggering. so, the solution was to make an in-selectable dummy unit, that lives for 2 seconds or so, and it worked! there's just this little thing, i am actually able to choose between the problem:
1: The Flame pillar goes off too soon, and the flame potion doesn't seem to get there in time, it doesn't make that much matter at close range, which the spell is.
2: you can walk away, and the flame potion spawns, and flies to the location, but no flame pillar happens.
we're dealing with issue #1 atm, because no. 2 would be very annoying.
i just came up with an idea... i'll report back as i find out if it works...