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[Trigger] Found 2 triggers that leaks

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Level 19
Joined
Feb 15, 2008
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2,184
  • Setup
    • Events
      • Time - Elapsed game time is 0.10 seconds
    • Conditions
    • Actions
      • Countdown Timer - Create a timer window for DeathTimer2 with title (Name of Player 2 (Blue))
      • Set DeathTimerWindow[(Player number of Player 2 (Blue))] = (Last created timer window)
      • Countdown Timer - Hide DeathTimerWindow[(Player number of Player 2 (Blue))]
      • Countdown Timer - Create a timer window for DeathTimer3 with title (Name of Player 3 (Teal))
      • Set DeathTimerWindow[(Player number of Player 3 (Teal))] = (Last created timer window)
      • Countdown Timer - Hide DeathTimerWindow[(Player number of Player 3 (Teal))]
      • Countdown Timer - Create a timer window for DeathTimer4 with title (Name of Player 4 (Purple))
      • Set DeathTimerWindow[(Player number of Player 4 (Purple))] = (Last created timer window)
      • Countdown Timer - Hide DeathTimerWindow[(Player number of Player 4 (Purple))]
      • Countdown Timer - Create a timer window for DeathTimer5 with title (Name of Player 5 (Yellow))
      • Set DeathTimerWindow[(Player number of Player 5 (Yellow))] = (Last created timer window)
      • Countdown Timer - Hide DeathTimerWindow[(Player number of Player 5 (Yellow))]
      • Countdown Timer - Create a timer window for DeathTimer6 with title (Name of Player 6 (Orange))
      • Set DeathTimerWindow[(Player number of Player 6 (Orange))] = (Last created timer window)
      • Countdown Timer - Hide DeathTimerWindow[(Player number of Player 6 (Orange))]
      • Countdown Timer - Create a timer window for DeathTimer8 with title (Name of Player 8 (Pink))
      • Set DeathTimerWindow[(Player number of Player 8 (Pink))] = (Last created timer window)
      • Countdown Timer - Hide DeathTimerWindow[(Player number of Player 8 (Pink))]
      • Countdown Timer - Create a timer window for DeathTimer9 with title (Name of Player 9 (Gray))
      • Set DeathTimerWindow[(Player number of Player 9 (Gray))] = (Last created timer window)
      • Countdown Timer - Hide DeathTimerWindow[(Player number of Player 9 (Gray))]
      • Countdown Timer - Create a timer window for DeathTimer10 with title (Name of Player 10 (Light Blue))
      • Set DeathTimerWindow[(Player number of Player 10 (Light Blue))] = (Last created timer window)
      • Countdown Timer - Hide DeathTimerWindow[(Player number of Player 10 (Light Blue))]
      • Countdown Timer - Create a timer window for DeathTimer11 with title (Name of Player 11 (Dark Green))
      • Set DeathTimerWindow[(Player number of Player 11 (Dark Green))] = (Last created timer window)
      • Countdown Timer - Hide DeathTimerWindow[(Player number of Player 11 (Dark Green))]
      • Countdown Timer - Create a timer window for DeathTimer12 with title (Name of Player 12 (Brown))
      • Set DeathTimerWindow[(Player number of Player 12 (Brown))] = (Last created timer window)
      • Countdown Timer - Hide DeathTimerWindow[(Player number of Player 12 (Brown))]
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player((Integer A))) Equal to Player 1 (Red)
              • (Player((Integer A))) Equal to Player 7 (Green)
              • ((Player((Integer A))) slot status) Equal to Is playing
            • Then - Actions
              • Countdown Timer - Hide DeathTimerWindow[(Player number of (Player((Integer A))))]
            • Else - Actions
  • Team Setup
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • And - All (Conditions) are true
                • Conditions
                  • (Integer A) Not equal to 1
                  • (Integer A) Not equal to 7
                  • ((Player((Integer A))) slot status) Not equal to Is playing
            • Then - Actions
              • Set Millzys_TempGroup = (Units in Start Spawn <gen> owned by (Player((Integer A))))
              • Unit Group - Pick every unit in Millzys_TempGroup and do (Actions)
                • Loop - Actions
                  • Unit - Remove (Picked unit) from the game
            • Else - Actions
      • -------- Team 1 --------
      • Player Group - Add Player 2 (Blue) to TeamCT
      • Player Group - Add Player 3 (Teal) to TeamCT
      • Player Group - Add Player 4 (Purple) to TeamCT
      • Player Group - Add Player 5 (Yellow) to TeamCT
      • Player Group - Add Player 6 (Orange) to TeamCT
      • -------- Team 2 --------
      • Player Group - Add Player 8 (Pink) to TeamT
      • Player Group - Add Player 9 (Gray) to TeamT
      • Player Group - Add Player 10 (Light Blue) to TeamT
      • Player Group - Add Player 11 (Dark Green) to TeamT
      • Player Group - Add Player 12 (Brown) to TeamT
 
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