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Setup
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Events
- Time - Elapsed game time is 0.10 seconds
- Conditions
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Actions
- Countdown Timer - Create a timer window for DeathTimer2 with title (Name of Player 2 (Blue))
- Set DeathTimerWindow[(Player number of Player 2 (Blue))] = (Last created timer window)
- Countdown Timer - Hide DeathTimerWindow[(Player number of Player 2 (Blue))]
- Countdown Timer - Create a timer window for DeathTimer3 with title (Name of Player 3 (Teal))
- Set DeathTimerWindow[(Player number of Player 3 (Teal))] = (Last created timer window)
- Countdown Timer - Hide DeathTimerWindow[(Player number of Player 3 (Teal))]
- Countdown Timer - Create a timer window for DeathTimer4 with title (Name of Player 4 (Purple))
- Set DeathTimerWindow[(Player number of Player 4 (Purple))] = (Last created timer window)
- Countdown Timer - Hide DeathTimerWindow[(Player number of Player 4 (Purple))]
- Countdown Timer - Create a timer window for DeathTimer5 with title (Name of Player 5 (Yellow))
- Set DeathTimerWindow[(Player number of Player 5 (Yellow))] = (Last created timer window)
- Countdown Timer - Hide DeathTimerWindow[(Player number of Player 5 (Yellow))]
- Countdown Timer - Create a timer window for DeathTimer6 with title (Name of Player 6 (Orange))
- Set DeathTimerWindow[(Player number of Player 6 (Orange))] = (Last created timer window)
- Countdown Timer - Hide DeathTimerWindow[(Player number of Player 6 (Orange))]
- Countdown Timer - Create a timer window for DeathTimer8 with title (Name of Player 8 (Pink))
- Set DeathTimerWindow[(Player number of Player 8 (Pink))] = (Last created timer window)
- Countdown Timer - Hide DeathTimerWindow[(Player number of Player 8 (Pink))]
- Countdown Timer - Create a timer window for DeathTimer9 with title (Name of Player 9 (Gray))
- Set DeathTimerWindow[(Player number of Player 9 (Gray))] = (Last created timer window)
- Countdown Timer - Hide DeathTimerWindow[(Player number of Player 9 (Gray))]
- Countdown Timer - Create a timer window for DeathTimer10 with title (Name of Player 10 (Light Blue))
- Set DeathTimerWindow[(Player number of Player 10 (Light Blue))] = (Last created timer window)
- Countdown Timer - Hide DeathTimerWindow[(Player number of Player 10 (Light Blue))]
- Countdown Timer - Create a timer window for DeathTimer11 with title (Name of Player 11 (Dark Green))
- Set DeathTimerWindow[(Player number of Player 11 (Dark Green))] = (Last created timer window)
- Countdown Timer - Hide DeathTimerWindow[(Player number of Player 11 (Dark Green))]
- Countdown Timer - Create a timer window for DeathTimer12 with title (Name of Player 12 (Brown))
- Set DeathTimerWindow[(Player number of Player 12 (Brown))] = (Last created timer window)
- Countdown Timer - Hide DeathTimerWindow[(Player number of Player 12 (Brown))]
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player((Integer A))) Equal to Player 1 (Red)
- (Player((Integer A))) Equal to Player 7 (Green)
- ((Player((Integer A))) slot status) Equal to Is playing
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Then - Actions
- Countdown Timer - Hide DeathTimerWindow[(Player number of (Player((Integer A))))]
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events
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Team Setup
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Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
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Actions
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
- (Integer A) Not equal to 1
- (Integer A) Not equal to 7
- ((Player((Integer A))) slot status) Not equal to Is playing
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Conditions
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And - All (Conditions) are true
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Then - Actions
- Set Millzys_TempGroup = (Units in Start Spawn <gen> owned by (Player((Integer A))))
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Unit Group - Pick every unit in Millzys_TempGroup and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- -------- Team 1 --------
- Player Group - Add Player 2 (Blue) to TeamCT
- Player Group - Add Player 3 (Teal) to TeamCT
- Player Group - Add Player 4 (Purple) to TeamCT
- Player Group - Add Player 5 (Yellow) to TeamCT
- Player Group - Add Player 6 (Orange) to TeamCT
- -------- Team 2 --------
- Player Group - Add Player 8 (Pink) to TeamT
- Player Group - Add Player 9 (Gray) to TeamT
- Player Group - Add Player 10 (Light Blue) to TeamT
- Player Group - Add Player 11 (Dark Green) to TeamT
- Player Group - Add Player 12 (Brown) to TeamT
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For each (Integer A) from 1 to 12, do (Actions)
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Events