- Joined
- Nov 9, 2006
- Messages
- 2,561
I don't know, i don't think last hitting = ownership is really a cause for concern.
Just pull back your units if you don't want to give/take ownership.
The alternative is to release the unit as neutral victim.
From my experience with Warcraft Royale, the way neutral victim works at the moment is pretty clunky and gives ownership to the unit walking into range, not counting units already in range.
Here is an idea how teams could solve the unit distribution:
-Two allied players enter creep camp and attack it.
-The "jailor" creep releases the cage upon death, releasing the unit inside.
-The now free unit changes ownership to the (owner of the unit) closest to the cage, the condition being that the unit belongs to someone in the team that last hit the "jailor" creep.
-Last hitting still matter, but it's easier for teams to decide who gets the cage by simply having a unit closer to the cage. Sort of like how the closest hero can pick up items faster.
Just pull back your units if you don't want to give/take ownership.
The alternative is to release the unit as neutral victim.
From my experience with Warcraft Royale, the way neutral victim works at the moment is pretty clunky and gives ownership to the unit walking into range, not counting units already in range.
Here is an idea how teams could solve the unit distribution:
-Two allied players enter creep camp and attack it.
-The "jailor" creep releases the cage upon death, releasing the unit inside.
-The now free unit changes ownership to the (owner of the unit) closest to the cage, the condition being that the unit belongs to someone in the team that last hit the "jailor" creep.
-Last hitting still matter, but it's easier for teams to decide who gets the cage by simply having a unit closer to the cage. Sort of like how the closest hero can pick up items faster.