- Joined
- Jul 24, 2009
- Messages
- 1,842
Description is horrible. It would only pass if you added screenshots (which you should), but at least the grammar is OK.
Downloading now, review soon.
EDIT: Time for a review.
Map reviewed by Narrat0r.
Downloading now, review soon.
EDIT: Time for a review.
Terrain: For this type of map, it's actually really good. Lot of nicely placed doodads, fine environment, represents a dream quite good. What bothers me is the overall "green" look of the map. Did you put some haze filter on it or something? Also, change the models of the rocks you gotta destroy in second level to some that have death animations. Terrain gets 4/5.
Gameplay: OK, this is nothing that I haven't seen before - linear multiplayer dungeon run with hard bosses on the end of each level. However, there a lot of things to talk about this one. I played the map with a friend on Battle.net, so there were two players. My first impression was pretty OK: All heroes start off with a lot of imaginative spells, and only thing leveling is needed for is for them to get stronger. Now, what I didn't like was the fact that there was SO MUCH ENEMIES! Immediately on pressing the first switch, we got surrounded by Revenants, and I actually thought it was a trap switch. Until I saw that it happens on every other one. However, so far so good - the enemies were pretty easy, although we would be annihilated without spells. Then, the second level is where things started to get hard: enemies surrounded us every 10 seconds, making the level extremely slow and tedious, not to mention repetitive. What I liked is the balance between life and death, the fact that you turn into a wisp and wait for the resurrection is cool, although it does make it impossible to lose. The first boss was easy, we didn't die many times. Where things started to get bad is the third level. EXTREMELY hard and unbalanced. First of all, there was too many enemies coming from both sides, not enough for 2 players to take down. We died at least 5 times. And what did we even have to protect? Enemies just stood in one place while we were dead. The point of rage-quitting was the boss of that level. Just impossible. What this map needs is optimization for players. I see that it's strictly for 5 players, but it says 2-5. So, when there's less players, set it to remove enemies and weaken bosses. Gameplay gets 3/5.
Packaging: You know what? That description is baaaad. Tell more about the map, add screenshots or a video. Also, at some points, the grammar failed too (I don't remember where exactly was it). Also... why is there a different author name?! Is this even yours?! Packaging gets 1/5.
Overall rating: 3/5, no +rep. This map has potential, just balance it a little more, and you got yourself a good rating. If it's your map.
Map reviewed by Narrat0r.
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