Moderator
M
Moderator
22:47, 6th Apr 2015
Orcnet:
Orcnet:
[img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]
The idea of going for a simple risk game is quite simple, there is no much structures to build, and how I can train powerful units is what a risk map is always after, yet it still mostly rely on the economy. I like the concept since it was based on a Asean history and the rising conquest of the Spanish era. Somehow it bugs me that the native heroes look caucasian, not asian. I suggest you look for a good model/s for each asian unit, it could give better resemblance to the character.
The Terrain looks fine, but you need to smooth the edges or borders of each island you make, I also don't think you would rely mostly on an island scale, remember an island naturally has mountains, a huge land, and forests as well.
Overall, I guess you could also add a main goal of the game, the main quest is if the player destroys the Spanish main town hall, that player wins the game, instead of just writing a main goal that isn't even really the event. So for now it can be approved.