- Joined
- Apr 3, 2010
- Messages
- 1,101
Sanquine lust: Enthralls the beast and its minions into a state of dark frenzy.
Effects:
Note Effects happen in Major for the hero and minor for the minions.
Thus the lesser blood hounds have a reduced effect on these abils/ So less Heal on dmg less speed increase and less drain etc
The energy within the beast become unleashed into a gunge of matter that strikes out nearby foes draining life energy. And adding it to the beast - =Heal and Dmg / Like the Ultimate of Crypt lord."
The beasts state of frenzy causes an X% move and attack speed increase-
During in this state the beast cannot hold its Vir and so looses Y hp/s.
Also the energy causes an P% of gaining Critical strikes and E% of dodging attacks.
As it is in a supersonic state.
Abillity 2:
Dark revival:
The Blood hound roars the dead into action with arcane forces and spirits which in kinders.
Every 3 seconds a minor minion is raised to aid the great blood hound from a random corpse surrounding it in 750 range.
Every 10 seconds a major minion is raised to aid the greay blood hound from a random corpse surrounding it in 750 range.
However only X corpses can be sustained.
Level increase= More corpses can be sustained.
Level increase= Minor corpses gain cleave or crit abils.
Major corpses gain the abillity to blood rush (Beserk) sending them into a 300% attack speed frenzy for 5 seconds.
Roar of the haunted: Decreases enemy armour by 1 (Is stackable)
Uncontested rebirth: Every Y seconds a leap of dark vir jumps out of it into the enemys dealin Z dmg.
Note: may be hard to balance. Weaker is better than op. As they should be more reliant on hero and the Corpses simply aid in cross aggro taking some fire and using the handy abillities to guerilla warfare/ Harrass enemy forces, while the main hero deals with other forces.
Effects:
Note Effects happen in Major for the hero and minor for the minions.
Thus the lesser blood hounds have a reduced effect on these abils/ So less Heal on dmg less speed increase and less drain etc
The energy within the beast become unleashed into a gunge of matter that strikes out nearby foes draining life energy. And adding it to the beast - =Heal and Dmg / Like the Ultimate of Crypt lord."
The beasts state of frenzy causes an X% move and attack speed increase-
During in this state the beast cannot hold its Vir and so looses Y hp/s.
Also the energy causes an P% of gaining Critical strikes and E% of dodging attacks.
As it is in a supersonic state.
Abillity 2:
Dark revival:
The Blood hound roars the dead into action with arcane forces and spirits which in kinders.
Every 3 seconds a minor minion is raised to aid the great blood hound from a random corpse surrounding it in 750 range.
Every 10 seconds a major minion is raised to aid the greay blood hound from a random corpse surrounding it in 750 range.
However only X corpses can be sustained.
Level increase= More corpses can be sustained.
Level increase= Minor corpses gain cleave or crit abils.
Major corpses gain the abillity to blood rush (Beserk) sending them into a 300% attack speed frenzy for 5 seconds.
Roar of the haunted: Decreases enemy armour by 1 (Is stackable)
Uncontested rebirth: Every Y seconds a leap of dark vir jumps out of it into the enemys dealin Z dmg.
Note: may be hard to balance. Weaker is better than op. As they should be more reliant on hero and the Corpses simply aid in cross aggro taking some fire and using the handy abillities to guerilla warfare/ Harrass enemy forces, while the main hero deals with other forces.