• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Death coil arena!

Status
Not open for further replies.
Level 20
Joined
Apr 22, 2007
Messages
1,960
Death Coil Arena - BETA 2.8c : http://www.epicwar.com/maps/28974/
~ HINDYhat and Dom1nati0n


A fast-paced action arena! Each player starts with one death knight hero with only one ability : Death coil. This is not the regular death coil. It shoots a slow-moving, 3 second stunning projectile which deals low damage and is easy to avoid if you only have one behind your back. Kill all of the enemy death knights to win the round! Rounds (1 to 5) and kills (1 to 10) are selected at map initialization by the host of the game.


After the round and kill amount selection, the host gets to select an arena to play in. For now, there are 2 arenas:
Classic: The classic arena from the first version of Death Coil Arena, unmodified.
Ice Dungeon: An arena mostly covered with a sliding icey floor. This ice is slippery!


Along the bloody path of domination, your hero can acquire powerful items and runes which greatly increase your chances in winning. The current items are:
Tome of Strength: Increases your hero's Strength by 1 (25 HP)
Pudge's Hook: Your death knight fires a hook towards the target location. Deals 50 HP damage to an enemy that comes in it's path. Idea from DotA Allstars
Electric Horseshoes: Once cast, your death horse becomes electrically shocked, thus gaining speed and making your hero move twice as fast. Lasts 5 seconds.
Yuri's Rage: The death knight brings out the rage in Yuri Serjin, and shoots a fast fireball at the target hero. Deals 15 damage and stuns for 3 seconds. Suggested by The Big S
Spiked Barrier: Spikes emerge from the death knight's body. Any unit that comes near this hero loses 1/15 of their max HP and is pushed backwards.
Ring of Blinding Light: Once cast, all heroes facing towards the caster and within a certain range lose complete visibility for 5 seconds. Idea from Massively Medieval RPG
N.0.0.B. Beam: The death knight fires a green beam towards the target location, slowing all enemy units in it's path by 200%. Lasts 5 seconds. Suggested by N.0.0.B.
Invisibility Field Generator: Creates a large invisibility field which makes all units under it invisible to enemy sight. Lasts 10 seconds.


The rune items are just as important. Runes spawn at select locations each 60 seconds. The current runes are:
Tome of Strength: Increases the death knight's Strength by 1 (25 HP)
Rune of Invisibility: Renders your hero invisible to enemy sight for 8 seconds.
Rune of Invulnerability: Makes the death knight invulnerable to enemy attacks for 8 seconds.
Rune of Images: Creates a mirror image of your death knight.
Rune of Healing: Heals the death knight's current HP to the maximum.


Though this is a very early version, this map still features many interesting functions:
-Efficient Jass script.
-Fast-paced fun.
-Up to 8 player action.
-Alot of item synergy.
-Easy learning curve.
-More fun things!


The current developers are:
- HINDYhat - Triggerer/Terrainer/All-around-do-er
- Dom1nati0n - The first Death Coil Arena/Ideas/Terrain


This map is released, in beta state. There are bugs, and we are aware of it. We are planning on having more arenas added in the next version.


BTW (HINDYhat) - This is my first map entirely made in Jass ^_^


Bugs? Suggestions? Comments? Discuss!
 
Level 1
Joined
Jul 30, 2007
Messages
7
Today I played this with one friend just to test it and we both agreed that it will be really funny with more players, although it was good even with only two (but not that long).
Well, after finishing the first round the second one started... two times. Nothing bad, but a bit confusing. And the multiboard said Round3/2.
Looking for next LAN to try it out with even more friends, perhaps even before that on BNet (But laughing at the guy that is followed by five coils when he sits just five metres away...:thumbs_up:)

After that we two began playing your RPG...
You made our day and thanks for that
(although my friend now hates explosives)
,Dungla
 
Level 20
Joined
Apr 22, 2007
Messages
1,960
UPDATED! v 2.9c
http://www.hiveworkshop.com/resources_new/maps/5211

Many changes have occured.
-New arena.
-New items (removed some useless ones).
-Balancing changes.
-More efficient script.
-New runes : Hyperspeed, random rune, invisibility (new version makes you really undetectable)
-Triggered projectiles.
-Much more!

Have fun! Please make constructive and/or relevant comments...
 
Level 27
Joined
Feb 22, 2006
Messages
3,052
Hindy, I discovered some bugs:
In the desert, I think the river leaks. Other places are fine.
In the ice arena, it doesn't remove the death coils following the leader, meaning when the next round starts up, they go after him.
Also, after the first round, it doesn't pause the death knights when they spawn, so they can move about while it counts down.
--donut3.5--
 
Status
Not open for further replies.
Top