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- Aug 16, 2007
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- 847
Data Editor Fields: Effects
Effects
Individual effects used to define abilities, and behaviours.
Information
This is one in a series of tutorials about the fields for the different objects that can be created in the Data Editor.
These fields are based on what is available for the effect, Marine - Gauss Rifle (Damage).
I have put in what I suspect the fields might do, however many are simply a guess. I hope people will post corrections, and share what they know so we may all benefit.
If you have further information to expand on a section, that would be great too.
Other Sections
Legend
Core Effect:The effect you are currently editing.
Core Unit:The unit that is utilizing the effect.
Target Unit:Any unit being directly affected by the core effect.
Effect Data Fields
Contents
Contents
Field Name |
Category
|
Accepted Values
|
AI Notify Flags | (None) | Checklist |
Notification sent to the AI when the core effect is activated.
| Needs Confirmation | |
Amount | (None) | Real ‹xx .. xx› |
Damage dealt by the core effect. This field is only available for the "Effect Damage" type. | ||
Area + | (None) | Various |
Values used to define the area of effect for splash damage.
| ||
Armour Reduction | (None) | Real ‹xx .. xx› |
Amount of damage that 1 point of armour removes from the effect. | ||
Attribute Bonus | (None) | Real ‹xx .. xx› |
This determines the damage bonus or penalties applied to target units that have certain attributes. | ||
Death | (None) | Drop Down Menu |
The type of death animation that the target unit plays if it is killed by this effect.
| ||
Display Flags | (None) | Checklist |
Unknown
| ||
Editor Comment | (None) | Text Box |
Comments left by the map editor on this unit. | ||
Editor Description | (None) | Text Box |
This text will appear as the unit's tooltip in the editor. | ||
Editor Name | (None) | Text |
The name displayed in the editor. | ||
Exclude + | (None) | Various |
Excludes certain units from the area effect. Needs further explanation.[r] Flags[c](None)[c]Checklist[r] Various
| ||
Impact Location + | (None) | Drop Down Menu |
Effects Unknown | ||
Impact Unit Validator | (None) | Boolean |
Effects Unknown | ||
Include + | (None) | Various |
Includes certain target units from the area effect. Needs further explanation. | ||
Kill Hallucination | (None) | Boolean |
When set to true, this ability will auto-kill hallucinations. | ||
Kind | (None) | Real |
Unknown
| ||
Launch Location + | (None) | Drop Down Menu |
Determines where the core effect is launched from. Needs further explanation. | ||
Leech Fraction | (None) | Real ‹xx .. xx› |
The core unit will only gain this fraction of the core unit's standard leech, when using the core effect. See Energy Leeched From Damage Dealt, Life Leeched From Damage Dealt, and Shields Leeched From Damage Dealt | ||
Marker + | (None) | Various |
Unknown. Needs extensive explanation. | ||
Maximum Count | (None) | Integer ‹xx .. xx› |
The maximum number of units that the core effect can affect. Inputting -1 into this field will set the maximum count to infinite. | ||
Minimum Count | (None) | Integer ‹xx .. xx› |
The minimum number of units that the core effect can affect. | ||
Minimum Count Error | (None) | Text |
The text displayed if the core effect cannot find the minimum number of targets. | ||
Race | (None) | Drop Down Menu |
The race to which the effect belongs. For organizational purposes. | ||
Random | (None) | Real ‹xx .. xx› |
Unknown | ||
Recycle Count | (None) | Integer ‹xx .. xx› |
Unknown | ||
Response Flags | (None) | Checklist |
This field forces the effected units to respond in a specific way when the core effect is active.
| Needs Confirmation | |
Search Filter | (None) | Boolean Table |
Determines what targets are valid for the search. Needs clarification. | ||
Search Flags | (None) | Checklist |
Unknown
| ||
Shield Bonus | (None) | Real ‹xx .. xx› |
Damage bonus or penalties for damage to shields, done by the core effect. | ||
Shield Factor | (None) | Real ‹xx .. xx› |
Damage percentage for damage to shields, done by the core effect. | ||
Target Sorts + | (None) | Various |
Determines how the effect prioritizes potential targets. | ||
Tech Aliases | (None) | Text Table |
Unknown | ||
Total | (None) | Drop Down Menu |
Determines how the effect reconciles damage bonuses to different attributes. See Attribute Bonus.
| ||
Visibility | (None) | Drop Down Menu |
This determines what the core effect will look like to players when it is behind fog.
| ||
Vital Bonus | (None) | Real Table ‹xx .. xx› |
Unknown | ||
Vital Fraction Current | (None) | Real Table ‹xx .. xx› |
Unknown | ||
Vital Fraction Maximum | (None) | Real Table ‹xx .. xx› |
Unknown | ||
_______ | ___________________ | |
Credit for Providing Information
- menn0
Last edited: