Various/B][r]
This field is used for abilities that have suborders, such as Build Commmands, or Move Commands. For example, TerranBuild has an array of command entries (With indexes such as Build1 > Command Center, or Build2 > Barracks) that refer to each building and such.
Clarification needed.
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Cost +[c](None)[c]Integer Table[r]
You can use this field to enable and disable different resource (Minerals/Vespene/Terrazine/Custom) or stat costs (Life/Energy/Shields) for the ability. Stat costs are, of course, temporary.
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Cursor Effect[c](None)[c]Object Table[r]
This field is used to change the model of the players cursor when choosing a target for the ability, such as the giant disk for nukes or sensor scans.
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[c][c]
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Default Error[c](None)[c]Text[r]
Unknown
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Editor Comment[c](None)[c]Text Box[r]
Comments left by the map editor on this unit.
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Editor Description[c](None)[c]Text Box[r]
This text will appear as the unit's tooltip in the editor.
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Activity[c](None)[c]Text[r]
Unknown
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Editor Prefix[c](None)[c]Text[r]
This text will be displayed before the core unit's name in the editor.
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Editor Suffix[c](None)[c]Text[r]
This text will be displayed afterthe core unit's name in the editor.
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Unknown
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Effect[c](None)[c]Effect Table[r]
You can use this field to associate Effects with the ability.
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Error Alert[c](None)[c]Error[r]
Unknown
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Finish Time[c](None)[c]Real Table ‹0.0 .. xx›[r]
Unknown
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Flags[c](None)[c]Checklist[r]
- Abort On Alliance Change: Presumably, if the nature of the alliance status between the owner of the core unit, and the owner of the target unit changes, the casting will be cancelled.
- Allow Movement: Allow the unit to move while casting.
- Auto Cast: The core ability can be set to auto cast. When active, the core unit will automatically acquire targets and use the core ability on them.
- Auto Cast On: By default, auto cast is active.
- Auto Build: The core ability can be set to auto build. When active, the core unit will automatically create ammo to replace any lost ammo. (eg. Interceptors)
- Auto Build On: By default, auto build is active.
- Best Unit: Effects Unknown
- Chase: If the target unit moves out of range, the core unit will move to make up the distance.
- External: The ammo (eg. Interceptors), will flank the core unit at all times. This is the case with Broodlords.
- No Deceleration: Effects Unknown
- Passenger Acquired External: Effects Unknown
- Passenger Acquired Passenger: Effects Unknown
- Passenger Acquired Transport: Effects Unknown
- Re-executable: Effects Unknown
- Require Target Vision: Effects Unknown
- Smart: Effects Unknown
- Transient: Effects Unknown
- Transport Acquired Passengers: Effects Unknown
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[c]Needs Confirmation[r]
Follow Range[c](None)[c]Real ‹0.0 .. 500.0›[r]
Unknown
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Leash[c](None)[c]Unknown[r]
Maximum range ammo can move from host. For the carrier this determines how far from the carrier the interceptors can be, before their have to return to the carrier.
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Level Button - Image[c](None)[c]Texture Table[r]
This field, used in conjunction with the next two, allows you to define the button and text displayed for each level of the ability. This field is used to define the button image. Each item in the table is a level, from top down, and corresponding to the items in the following two fields. No melee abilities have multiple levels.
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[c]Needs Confirmation[r]
Level Button - Name[c](None)[c]Text Table[r]
This field allows you to define the name displayed for each level of the ability. Each item in the table is a level, from top down, and corresponding to the items in the other two fields. No melee abilities have multiple levels.
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[c]Needs Confirmation[r]
Level Button - Tool Tip[c](None)[c]Text Table[r]
This field allows you to define the description displayed for each level of the ability. Each item in the table is a level, from top down, and corresponding to the items in the other two fields. No melee abilities have multiple levels.
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[c]Needs Confirmation[r]
Marker +[c](None)[c]Various[r]
Unknown. Requires extensive explanation.
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Markers Used[c](None)[c]Checklist[r]
Unknown
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Name[c](None)[c]Checklist[r]
The core abilitiy's name.
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Orders[c](None)[c]Various[r]
Allows you to customize the appearance of the way point lines that appear when you queue orders. Requires further explanation.
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Place Unit[c](None)[c]Unit[r]
Unknown
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Placeholder Unit[c](None)[c]Unit[r]
This is the unit that will appear when placing a unit. This is used for build abilities, such as the green outline you see when placing a terran building.
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Prepare Time[c](None)[c]Real Table ‹0.0 .. xx›[r]
The duration of the prepare stage of the ability. This takes place in between the cast and approach stages.
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Produced Unit[c](None)[c]Unit Table[r]
Unknown
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Progress Button[c](None)[c]Icon Table[r]
An array of buttons that are displayed at each stage of the ability.
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Race[c](None)[c]Drop Down Menu[r]
For organizational purposes, this classifies the ability as None, Neutral, Protoss, Terran, or Zerg.
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Range[c](None)[c]Real ‹0.0 .. 500.0›[r]
The distance at which the core ability can be cast.
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Range Extra[c](None)[c]Real ‹0.0 .. 100.0›[r]
The distance the target unit can move away from the initial target position before the casting is cancelled.
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Refund Fraction[c](None)[c]Integer Tables ‹xx .. xx›[r]
The fraction of the original cost that is returned if the ability is cancelled.
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Set ID[c](None)[c]Text[r]
This field is used to link abilities to each other. For example, if a unit has ability A, but not ability B, and both abilities have the same ID string, then if the unit is issued and order to execute ability B, it will execute ability A.
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Show Progress[c](None)[c]Checklist[r]
Unknown
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Smart Validators[c](None)[c]Checklist Table[r]
Validators prevent (or allow) an ability to be cast only under certain restrictions. Like for example that Stim Pack can't be casted when Life is below 10, or that you cant autocast Heal on units with full life.
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Target Filters[c](None)[c]Expanded Boolean Table[r]
Unknown. Requires Extensive Explanation.
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Target Message[c](None)[c]Text[r]
This is the message that is displayed to the owner of the core unit, when they are choosing a target for the ability. By default this is usually "Select a Target".
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Target Sorts +[c](None)[c]Unknown[r]
Determines how the ability prioritizes potential targets. Requires further explanation.
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Tech Alias[c](None)[c]Text[r]
When this ability is set as a requirement, this text is displayed instead of the ability's name.
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[c]Needs Confirmation[r]
Tech Player[c](None)[c]Drop Down Menu[r]
Unknown
- Owner: Effects Unknown
- Upkeep: Effects Unknown
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Tooltip Priority[c](None)[c]Integer ‹xx .. xx›[r]
Unknown
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Uninterruptible[c](None)[c]Checklist[r]
At the selected stages, the core ability is uninterruptible.
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Validate[c](None)[c]Checlist[r]
Unknown
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