V1.62
- Yogg'Thun is fixed and fully works now, his tentacles will no longer cease spawning until they properly should.
V1.7
Naga Deeplord:
- Flowing Strikes now increases the damage of cleave by 3% per rank of Flowing Strikes, while active.
- Cleave now knocks enemies away a short distance.
- Tidal Shield totally redesigned. Now creates a buff on any allied unit, healing it for 1% of the casters health each second. If cast on self, the healing effect is 3% per second. Additionally, enemy melee attackers have a 10% chance to be knocked away, suffer damage based on the Deep Lord's Strength, and be slowed by frost for 8 seconds. Also has a new custom icon.
- Sinkhole now lasts 10 seconds, down from 15 seconds.
Lightning Harbinger:
- Static Charge is now a fixed 30% for all ranks, but the damage has been slightly reduced.
- Ball Lightning Barrage is now easier to target: The balls move faster, and explode earlier, giving a slightly more predictable area of effect. The lightning balls also have a new model file.
General:
- All knock abilities now have a much more robust system to handle the physics. Units will now slide away rather than instantly teleport to the target spot. As such, units will no longer get stuck in trees or on cliffs. Thanks to Paladon's GUI Knockback System.
- Various new people added to the Credits list for new icons, models and systems.
- Many more memory leaks removed.
- King Damage's Orbs of Destruction have a new model file.
V1.71
Lightning Harbinger:
- This hero now has a unique skin, and uses a different model file. Also his attack is now a lightning shock, rather than a ball of lightning.
- Attack range increased to 550 range, up from 450.
- Attack cooldown decreased to 1.3 from 1.4.
Flamewaker:
- Pyroclasm will no longer create a fire at the position of the spell, but will still create 3 random fires a short distance away. This is to reduce the effectiveness of this ability on boss targets, and encourage more use of Fireblast for single target damage.
General:
- New minimalist minimap preview image (Thanks to Thisisdelicious).
- More memory leaks removed.
Bug Fixes:
- Yogg'thun will no longer occasionally spawn Crusher Tentacles way out of the field of battle.
- The Firelord's Living Bomb explosions now correctly cause Pyroclasm fires.
- Reduced some of the lag caused by excessive amounts of knockbacks.
V1.72
Ranger:
- The Ranger will now correctly auto-cast Piercing Arrow regardless of target distance, and will reacquire the target after casting.
- Fixed Paralytic Poison, as it randomly broke in the last update, even though I didn't do anything to it
General:
- All Ultimate abilities now have a much more set in stone method of preventing multiple casts. An ultimate will "grey out" if it cannot be used, and an information message is given to the player when they cast an ultimate to warn them that can no longer cast it this round (unless you wipe).
- Credits to Primary Testers and resource creators are now all very visible at the start of the game.
V1.73
- Fixed Lightning Harbinger Ultimate not being disabled when cast.
V1.74
Bug Fixes:
- Ultimates will be removed from use after casting, and reapplied after the round. This should avoid any bugs caused by the tech-tree style system.
- Transition from Round 7 to the Bonus Boss should now be fixed.
- Ranger should no longer have weird stops when told to cast spells.
Bonus Round Boss Encounter Changes:
- Cripple now reduces movement by 30%, down from 75%.
- Yogg'Thun has got a lot smaller, as have his tentacles. It is also no longer possible to walk through his model file and get lost inside him.
- Killing any tentacles or Guardians during the encounter will give a 100% chance to drop Rune Fragments which can be picked up to provide your hero with stat boosts and extra maximum health.
- Guardians now have about 1/3rd of their original health and Life Drain is now half as powerful (500/sec down from 1000/sec).
- Crusher Tentacles hit for ~11,000 damage, down from ~16,000 damage.
3:00AM Hotfix:
- Fixed the game bug at the end of round 6
V1.8
Version 1.8 brings with it a complete rework for the Lich, as well as some minor balance changes and other bug fixes.
Lich
- This hero is now replaced with the Frost Lord hero. The Frost Lord is mostly about control and slowing. He has a powerful pet unit called the Glacial Guardian which does roughly the same damage as the Warlock's Felguards. The Frost Lord's ultimate is the only one that can effectively disable a boss.
Crusader
- Damage of Hammer of the Wise increased dramatically.
Stoneshaper
- Maul now deals triple damage when hitting stunned targets, up from a bonus 50%.
- Heart of Stone now only grants 0.5% health regenerated, down from 2%.
Flamewaker
- Fireblast now deals double damage when hitting ignited targets, up from a bonus of 70%.
Assassin:
- Backstab renamed "Attack of Opportunity", and will allow the Assassin to 'backstab' a target from behind, or if the target is stunned. It will still fail if neither of these conditions are met.
Ranger:
- Fixed strange order behaviour.
The Council Boss Encounter Changes:
- Terrorblade the Quickstriker will no longer teleport completely out of the battle for extended periods of time.
Bonus Boss Encounter Changes:
- Some abilities will no longer say "Must target a ground unit" when attempting to target Yogg'thun.
- Tentacles spawn every 9 seconds, down from 10. The first spawn is now always a Constrictor tentacle.
- Faceless Guardians no longer sacrifice their life to Yogg'thun, but now spawn at 100% health, and spawn every 12 seconds, down from 15 seconds. They will still use Life Drain and Crush Armour however.
- Killing a Guardian will now cause Yogg'thun to lose 5% of his total health. You can of course still kill Yogg'thun directly, but this offers another avenue of success for the fight.
General:
- Many more people added to Credits list for custom icons, effects and models now in use with the new Frostlord Hero.
- Added a tip to tell players about Boss immunities to stun, silence and knock-back abilities.
V1.81
Fixes:
- Fixed various custom spell effects that disappeared.
- Brutallus will not longer turn to the West to cast his Flamestrike far into the distance.
- Gold Tooltip fixed.
- "Intelligence" on the hero's stat sheet is now consistently coloured.