- Joined
- Oct 28, 2019
- Messages
- 485
Im trying make this, I saw in other thread but didnt get a answer
An unit has 5 amor and takes 8 damage, so the damage taken is 8-5 = 3
An unit has 5 amor and takes 8 damage, so the damage taken is 8-5 = 3
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Events
- Game - DamageEvent becomes Equal to 1.00
- Conditions
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Actions
- Set VariableSet TempLoc1 = (Position of DamageEventTarget)
- Set VariableSet DamageEventAmount = (DamageEventAmount - (Armor of DamageEventTarget))
- Floating Text - Create floating text that reads (<Empty String> + ((String((Integer(DamageEventAmount)))) + <Empty String>)) at TempLoc1 with Z offset 100.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Custom script: call RemoveLocation(udg_TempLoc1)
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
- Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 90.00 degrees
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Events