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[General] Custom Minimap

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Dr Super Good

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Use an art program like GIMP to paint your mini-map. Perform a colour space conversion (part of colour management) to convert it from sRGB (normally what you paint in unless you are a professional in which case it is probably adobeRGB) to linear RGB. Then use a BLP tool to convert the image into a BLP texture. Finally import the texture into the map over the existing auto generated minimap image texture.

Minimap textues do not use mipmaps and should generally not need alpha.
 
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I made that statement because I recently opened (4)Monolith.w3x and it says in a trigger comment:

In order to use a custom image in place of the minimap in the game menu screens, you should import your image as a 128x128 or 256x256 TGA file called war3mapPreview.tga. Make sure it has a custom path in the Import Manager (it can't be under any directory, including war3mapImported).

This one's talking about the preview ofc.
 
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