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Changing night elf's construction animation problem

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Jan 2, 2016
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I made a trigger: when a unit begins construction - it checks the building type, and if it's in a list of buildings:

1) I make it transparent
2) I add a dummy unit at its location, and make it play its birth animation

This way I visually change the way the building looks while being constructed, but I have a problem:
When I do that with night elf buildings - there is a greenish glow, that's not transparent, and it looks really weird - a human construction model, with a glowing "forest spirit" or whatever above it.

Is there any way to remove this glow?
 
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