- Joined
- Jun 7, 2007
- Messages
- 195
There is this native:
I made this simple test trigger:
So far I've tried these:
"GE Test 001.SC2Map"
"GE_Test_001.SC2Map"
"Maps/GE Test 001.SC2Map"
"Maps/GE_Test_001.SC2Map"
If anyone gets this to work, it would be appriciated if you could tell how you did it, thanks.
EDIT: (Darn, should've posted this to the Galaxy Editor Help Zone.)
-
Set Next Map
- Options: Action, Native
- Return Type: (None)
-
Parameters
- Map <String>
- Grammar Text: Set the next map to Map File
- Hint Text: Sets the next map to be run after current map finishes.
- Custom Script Code
I made this simple test trigger:
-
Load Next Map
-
Events
- Timer - Elapsed time is 2.5 Game Time seconds
- Local Variables
- Conditions
-
Actions
- Game - Set the next map to "GE Test 001.SC2Map"
- Game - End game in Tie for player 1 (Hide dialogs, Hide score screen)
-
Events
So far I've tried these:
"GE Test 001.SC2Map"
"GE_Test_001.SC2Map"
"Maps/GE Test 001.SC2Map"
"Maps/GE_Test_001.SC2Map"
If anyone gets this to work, it would be appriciated if you could tell how you did it, thanks.
EDIT: (Darn, should've posted this to the Galaxy Editor Help Zone.)
Last edited: