It is stored as two standard single precision floating point numbers in the "war3map.w3e" file. The distances between nodes in the terrain mesh (ignoring Z and diagonal) is always 128 units.How do you know the center of the map in the terrain without using the trigger?
Veritas 117's solution sounds reasonable. Look at how it is done for the Town Hall and other "many models in one" such as Demon Hunter.How do you get the alternate models like avatar, deathtower, water tower
I do not think so since they are a single file and hence have a single path to them. What distinguishes between which animation set to use is the animation tags which is only available for some uses of models.Is there a direct way to pull it off like custom path?