• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Blood Board [Turn Based Strategy]

Status
Not open for further replies.
Level 12
Joined
Feb 23, 2007
Messages
1,030
I have a very cool turn based system setup, but I have too many projects to work on. So I figured I would post it here and perhaps somebody else would take up the mantle. I have a bunch of ideas written down for abilities and such.

Please note this takes A LOT of knowledge of JASS. For those who think Game Cache is slow, the new patch Blizzard made it faster so neener neener neener.

If you need help understanding the system, just ask. It supports large units, small units, large flying units, and small flying units. It has an arrow key system for movement with non flying units (Since I was unsuccessful at making a morphing algorithm to determine movement paths for ground units, players have to do it manually which isn't a big deal with arrow keys).
 

Attachments

  • Blood Board.w3x
    2.7 MB · Views: 58
  • Blood Board.txt
    4.2 KB · Views: 90
Status
Not open for further replies.
Top