- Joined
- Aug 28, 2019
- Messages
- 84
I was working on my project and playing with the tilesets, and when I changed a few tiles (which did NOT change pathing anywhere that would remove any units, I made sure of that), it caused one of the cannon towers linked with triggers to get deleted, so naturally the popup message appeared giving an object ID's deletion leading to a trigger being disabled. That's totally fine.
The glitch is that there were TWO cannon towers stacked on top of each other with IDENTICAL object IDs. (They are both called gg_unit_hctw_0023!!) I got screens to prove this.
I was able to simply click and move one over, and confirm that their object IDs are identical. Despite one of them existing... if I delete one, the functions within that trigger still get disabled when I delete either of them...
Weird!! I wonder, could the existence of this anomaly lead to the random crashes I experienced??
The glitch is that there were TWO cannon towers stacked on top of each other with IDENTICAL object IDs. (They are both called gg_unit_hctw_0023!!) I got screens to prove this.
I was able to simply click and move one over, and confirm that their object IDs are identical. Despite one of them existing... if I delete one, the functions within that trigger still get disabled when I delete either of them...
Weird!! I wonder, could the existence of this anomaly lead to the random crashes I experienced??