So I have a unit with an ability based on Berserk. Instead of making him take MORE damage though, it negates all damage. So far so good and this works as expected most of the time.
However, I've noticed that when he's hit with a poison or other damage over time, things go wrong. Instead of just not taking any damage, he HEALS by double the amount of damage.
Is there any way to prevent this?
However, I've noticed that when he's hit with a poison or other damage over time, things go wrong. Instead of just not taking any damage, he HEALS by double the amount of damage.
Is there any way to prevent this?