1.74 -1.75
-Tadakatsu's Shoulder Charge should now properly be affected by Frost Prison
-Temporal Rift should now properly grant vision of the caster to it's target for the duration of the spell, if the target is a champion
-Actually reduced Frozen Prison's duration this time around instead of just the duration of its added effects :S
-Changed the animation effect of Kotara's Temporal Rift, it will now create a frozen shadowed copy of the target at the point of cast, purely for aesthetic reasons. The shadow figure will have purple effects swirling around it. This is both to improve the look of it and to allow players to be more aware of what's going on. The duration was also reduced from 15 to 10 seconds.
-Reduced cooldown of Soul Smash by 7 seconds.
-Fixed Samanosuke's God of Death spell, it will now move a bit faster, more fluently, and have a bit of animation to it. Also, when it gives you an error, it will provide you with the mana again.
-Samanosuke now passively heals 10 hp for every spirit portion he steals.
-Shade Form will now "dash" up or down cliff levels if the caster is within 700 range of the target point.
-greatly reduced cooldown of Soul Copy from 20 to 3, making it vastly more efficient in combat.
-Added some lore logs for the characters (mostly due to boredom)
-Samanosuke's Spirit Blade passive effect (the spirits around his sword) will now deal more damage every two stacks of mana he has, in addition to hitting more frequently.
-Both this and his raw damage bonus will update when casting a spell or after gaining mana, instead of on attack, this should keep it a little more accurate.
-Replaced Osamu's shockwave with Shadow Surge, upon casting any ability Osamu will create a shadow copy at the casting location, this shadow copy is invulnerable and cannot attack, grants slight vision, and will last for 6 seconds. When Shadow Surge is cast, all currently spawned clones will get a shadow immolation (damaging nearby enemies) and charge to the location of the caster, upon reaching the caster they will do a 10 damage AOE around the caster, per shadow. A maximum of 6 shadows can be summoned at any one time, and summoning a new shadow will refresh the expiration timers of the older shadows. If there are more than 6, a shadow is randomly replaced
-Replaced Osamu's Net with Shadow Hold, which will effectively do the same thing with different animation and effects, useful for lining up a deadly combo
1.73 -1.74
-Updated the information tab with the new champions
-Changed the text slightly on the victory trigger
-Reduced overall damage of Nouhime's auto-attack
-Sandayu can no longer cast Dirty Tricks while in a danger zone
-Tadakatsu's overall damage was reduced on his auto-attack
-Tadakatsu's max life reduced by 25
-Fixed Unblinking Eye
-Fixed Shade Form
-Reduced the overall damage Osamu deals with his auto-attack
-Reduced damage dealt with Masamune's Bullet Barrage
-Reduced damage dealt by both Earthquake and Demonic Wrath, lowered the movement speed reduction of Earthquake to 50% from 75%
1.72 -1.73
-added the ability to go under the bridge from the lower portion (in case a champion gets stuck there)
-Gave Gunslinger a passive bonus to Tracking, it will now reveal the location of a dead non-champion unit for 2 minutes, and a dead champion unit for 8 minutes.
-Fixed a bug that registered Nagamasa as dead when he resurrected an enemy champion.
-Changed Silent Step to grant a slight move speed bonus to Ayame
-Changed Samanosuke's shade form to also increase movement speed
-Removed move speed increase from Soul Consumption
-Changed Samanosuke's God of Death spell to be triggered, so it can no longer be blocked by Ranmaru's dodge ability, or any ability that grants invulnerability.
-God of Death can now be "redirected" by the chased target, by causing the god of death to move close to an enemy champion of lower health than yourself, cannot be redirected to Samanosuke (I don't have to outrun it, just you!)
-Added Tadakatsu the Undying
-Changed Nagamasa's Promotion ability, it will now deal damage in a cone in front of Nagamasa, and will cause nearby allies to attack 25% faster for 5 seconds.
-Reduced the movement speed bonus from Forward!
-Added the Calvary unit for Nagamasa, much stronger and faster than Ashigaru but costs 3 food, for a max of 2.
-Reduced the max hp of Samanosuke slightly
-Made Samanosuke and Yoshimoto regenerate faster but only on blight, (Joining Kotara)
-Ranmaru will now regenerate faster, but only during the night (joining Ayame)
-Nouhime and Yukimura will now regenerate faster, but only during the day
1.71 -1.72
-Hotfixed a bug that rendered Ayame unable to move while invisible
-Reduced Nobunaga's base damage
-Hotfixed a bug with Musashi's bladestorm that caused it to deal obscene amounts of damage
-Buffed Samonosuke by increasing heal potential, speed of God of Death, and damage of soul steal.
-Fixed a hotkey issue with Magoichi's new Scattershot
-Lessened the duration of Toshie's stun on his channeled tremor ability
-Lessened the duration and increased the cooldown of Toshie's Sand Attack
-Reduced the duration of all of Keiji's stuns, and lowered his damage slightly
-Reduced the damage dealt by Nagamasa
-Removed "Search Area" from Nagamasa's soldiers
1.70 -1.71
-Hotfixed a bug with the Ronin and Ruler
-Hopefully fixed the order of danger zone fog
-Removed Check Area from Ashigaru
-Added Samanosuke the Shinigami
1.65 -1.70
-Added a "death match" mode available with the -votemode command (most kills before the time limit)
-Updated Frost Prison's tool tip to accurately display the proper damage, as well as reduced overall damage and duration.
-Fixed Mitsuhide's Turncoat ability, it will now also apply a debuff to a recently turned unit, to provide a visual indicator of the cooldown upon that unit
-Updated game start up text display to alert players to stay away from danger zones and to inform them of the Auto-Rematch function
-Fixed a bug that killed all players inside a dangerzone instantly when the area became a dangerzone (Hopefully)
-Kojiro can now be selected
-Keiji and Masamune's health value lowered slightly
-Mitsuhides health increased slightly
-Replaced the Marksman's Bombardment ability with a Scatter Shot ability, an ability that shoots a jet of fire forward and launches him backward, can be used to jump over cliffs or obstacles
-Hopefully stopped the bridge from dying
-Added a few buyable items, the buying of items is very limited and so are their effects
-Musashi's Grappling Hook now deals damage upon hitting an enemy
-The time of day now goes by a little faster, adding more night opportunities but for less of a duration
-Bright Bullet now deals a little more damage
-Star Rain will now temporarily reveal the location of the Maiden to all players when cast
-Temporal Rift now grants vision of the location, and of Fuuma for it's duration.
-Chakra Blow now has unlimited range and flies slightly faster
-Greatly improved the layout of the Information tab (F9)
-Added a bonus ability to the Gunslinger's Acid Bomb, units under it's effect will now leave a trail of acid behind them, purely visual, but can assist in following hidden units.
-Ayame's poison passive now grants life steal as well, but cannot be used in kick stance.
-Ayame's regular and kick stance have lower max damage, but higher base
-Musashi's abilities now get bonuses based on buff amount, but have reduced base damage
-Testy Decoy now lasts longer, takes less damage, and has a shorter cooldown
-The Ritualist's dark minion now has a different model, lasts longer, and is invisible, but has a greatly reduced maximum hp.
-Added Osamu the Ronin
-Kojiro can now cast Surge Strike on a ward, exploding the ward and dealing 25 damage to surrounding units.
-Added Nagamasa the Ruler
1.64 -1.65
Kojiro the Rival has been added as a secret random-only character until v1.7
Made Dirty Tricks no longer target illusions and will no longer cast if no one is within range, instead giving you an error message.
Changed Star Rain to no longer damage wards or traps
Added alert messages telling you how much longer you can remain in the danger zone before you suffer.
fixed a bug with Nobunaga`s portals that caused them to spawn indefinitely.
Fixed a bug with Sandayu`s slumber ability that allowed him to retain the heal while no longer sleeping
Reduced damage of Star Rain by 15
1.63 -1.64
Combined Ranmaru's Hide and Evade abilities and gave him Explosive Shot, a single target ranged knockback
Fixed a hotkey issue on Ayame's Leg Twirl
Updated Danger Zone timers to correct themselves with the Time Limit changes
Added a vote option to instantly resolve a winner when only computers remain
Fixed a bug with "Max Lives" that caused the game to continue forever
Fixed a bug with Nobunaga's Spiraling Barrage no longer working properly after the previous leak purge
Fixed a couple triggers involving max lives, game leaving, and voting
changed the text alert display on deaths
1.62 -1.63
Reduced damage of Muneyosi`s Frozen Slash by 5
Decreased the duration of Toshiie`s Sand Attack by 2 seconds
Added basic AI that becomes slightly harder with higher difficulty.
Implemented Vote Options to select arena size, time limit, and even max lives
Fixed a bug with Ranmaru's Arrow Volley not spawning arrows due to faulty triggering after the previous trigger leak purge
1.61 -1.62
Changed Motoko`s shunpo effect colour to match the caster`s colour
Removed roughly 43 trigger leaks that were slowing down the game after repeated rematches
Reduced Yukimura`s max hp by 35
1.6 -1.61
Reworked Kotara's Shadow Tracker to use more triggers, making it more stable
Changed Oichi's Star Rain to now deal damage to all visible units after the channel is completed
Fixed a major bug involving players 11 and 12 not being registered in triggers
Nerfed Nagura`s chain lighting and lightning shield damages
Changed the colour of the minimap preview`s text to red to suit a colour scheme