Ardenian
A
Ardenian
Hello,
before presenting my question, I would like to say that I have no knowledge about coding, Jass or whatsoever is required for the following.
I am working on a map containing very many models, so I will have to use a custom MPQ once it is finished one day.
But, the more important point, my map contains about five different loading codes and it is very annoying to have to CnP them and load them into the map.
Note: It is not my question how I can improve this.
Now, the question: Is it possible to load stuff from a certain file without having to do anything ? ( like in StarCraft II custom games)
So, the player starts the game ( in multi player !), after he finishes loading he enters the map and he gets his hero from the previous game, having all items, having a backpack and so on.
I remember reading that Nestharus was developing such a system, but I recall I read he dropped it or never continued.
Is there any way to load ( in multi player !) from files ? Like simulating the player typed in a code whereas he didn't do anything.
before presenting my question, I would like to say that I have no knowledge about coding, Jass or whatsoever is required for the following.
I am working on a map containing very many models, so I will have to use a custom MPQ once it is finished one day.
But, the more important point, my map contains about five different loading codes and it is very annoying to have to CnP them and load them into the map.
Note: It is not my question how I can improve this.
Now, the question: Is it possible to load stuff from a certain file without having to do anything ? ( like in StarCraft II custom games)
So, the player starts the game ( in multi player !), after he finishes loading he enters the map and he gets his hero from the previous game, having all items, having a backpack and so on.
I remember reading that Nestharus was developing such a system, but I recall I read he dropped it or never continued.
Is there any way to load ( in multi player !) from files ? Like simulating the player typed in a code whereas he didn't do anything.