- Joined
- Dec 8, 2006
- Messages
- 334
Hi
I've created some mighty bad-ass system in my map that cover knockback, missile projectiles and whatnot...
It's all done with units custom values + sheetload of arrays, everything done before hashtables were there for me to use...
Now, I've been wondering about re-writting the code and converting it all from custom values to hashtable values...
...Is it worth it?
-Are hashtables infinite? I know that unit custom value has maximum integer number of something over eight-thousaaaaaaaand
-Are they slower/faster/something?
-Is there something else I should take into account?
Ok thanks for any reply, cheers
I've created some mighty bad-ass system in my map that cover knockback, missile projectiles and whatnot...
It's all done with units custom values + sheetload of arrays, everything done before hashtables were there for me to use...
Now, I've been wondering about re-writting the code and converting it all from custom values to hashtable values...
...Is it worth it?
-Are hashtables infinite? I know that unit custom value has maximum integer number of something over eight-thousaaaaaaaand
-Are they slower/faster/something?
-Is there something else I should take into account?
Ok thanks for any reply, cheers