- Joined
- Aug 5, 2007
- Messages
- 49
So I've been using the SetUnitAnimationByIndex script, but I have a problem. The animation set by the ability takes precedence. Meaning the unit will always begin using whatever animation the ability says instead of what I tell it via triggers. If I use set animation right at cast, it won't work, if I use it .1 seconds after, it's fine, but the other animation still plays for that .1 seconds beforehand.
I either need a way to play specific animation in the data editor, or override that field on cast.
Any ideas?
I either need a way to play specific animation in the data editor, or override that field on cast.
Any ideas?