- Joined
- May 14, 2008
- Messages
- 576
"Regarding the abilities that I've mentioned, maybe they could be aquired earlier, but on later levels the abilites would get updated. Example: the Wolf starts off with that Bite that has lifesteal... maybe on later levels, the Life Steal could be increased, or even have a secondary effects (reducing armor for a while, or slowing, or causing a Dot)... the possibilities are limitless. This secondary effects should be weak... it would just give the impression that the hero got "updated" by leveling, so the gameplay would change all the time, even in a minor way.
This idea could be grouped with the one to have differences on males/females, so... maybe the primary skills from both can be the same, but this secondary effects, when the skills level up, could be different."
What a nice idea ! (j'espère que tu l'as prise en compte)
Rommstein, plz, finish the landscape before quests etc...
This idea could be grouped with the one to have differences on males/females, so... maybe the primary skills from both can be the same, but this secondary effects, when the skills level up, could be different."
What a nice idea ! (j'espère que tu l'as prise en compte)
Rommstein, plz, finish the landscape before quests etc...