- Joined
- Dec 12, 2009
- Messages
- 1,027
I'm currently working on adding an AI to an altered melee map (Erebus) using the AI Editor. Everything goes as planned until several units are killed. The units are replaced, but the AI ceases progressing along the priority list.
It won't rebuild a base if I destroy everything but its primary structure.
The Melee option on the 1st tab is unchecked. I'm not using any conditions anywhere, and there is only 1 repeating attack wave. The script is started via trigger.
I've checked through all of the AI Editor tutorials on THW, TheHelper, wc3c, and on one or two other sites, and found nothing relating to my problem.
On a side note, why doesn't the AI use Zepplins or similar transports?
\\//xx\\//
It won't rebuild a base if I destroy everything but its primary structure.
The Melee option on the 1st tab is unchecked. I'm not using any conditions anywhere, and there is only 1 repeating attack wave. The script is started via trigger.
I've checked through all of the AI Editor tutorials on THW, TheHelper, wc3c, and on one or two other sites, and found nothing relating to my problem.
On a side note, why doesn't the AI use Zepplins or similar transports?
\\//xx\\//