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[JASS] Adding ability to GetLocalPlayer desyncs?

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Level 10
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Sep 19, 2011
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Hi people, sorry for the tittle, I did not know what to put on it <.<.

I was wondering if something like this:

JASS:
local unit u
local integer i = 0

loop
    exitwhen i == 12

    set = CreateUnit(Player(i), ...)

    if (Player(i) == GetLocalPlayer()) then
        call UnitAddAbility(u, <rawcode>)
    endif

    set i = i + 1
endloop

desyncs the game.

Greetings and thanks :).
 
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