Alright kixer, just one thing, are you actualy going to create the traps and triggers in a mini-map and import them, or just planning them out?
@hit - are you avalible to do terrain? sorry if i'm flip/flopping but my schedual is very tight.
-Do you want me to post hero ideas of just make them in a mini-map and import them?
-and here is a new version of the loadscreen (attached past the hero stuff). (I added a dreary ruins backround, I kind of like Ecclesia there in the pick (shes a character from my book) and was wondering if we can tie her into the game (maybe Jaina's SISTER??? She could be the Captian of the Dalaran Guard and leader of the surviving humans. Agil-based damage dealer hero?)
-If the screen still is "unrelated" (no venom there kixer) what should I make the backround be? like a faded map of a labyrinth?
EDIT:-I figure I will be typing up my hero designs and posting them, I don't want to have a 5-page post so I will edit this post and attach it (as a word doc) later.
EDIT:- Ok here are 3 heroes (sorry i'm at the library so I can't attach the word doc, try to skip the rest if your not part of the team): A battlecaster, Tank and Summoner. Feedback plz!
Heroes
All Heroes begin with a 35 stat total and advance 8 points total
Heroes’ max level is 20, with 5 levels of Attribute Bonus
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Geozealot {Battle caster} <Str Based> Tauren Shaman Model
Stats – Str: 14+3.25 Agi: 8+1.5 Int: 13+3.25
Hunger (bloodlust) {lasts 20 seconds} [autocast]
Lv.1- 15% attack speed, 10% movement speed *3 second cooldown / 50 mana*
Lv.2- 30% attack speed, 20% movement speed *3 second cooldown / 50 mana*
Lv.3- 45% attack speed, 30% movement speed *3 second cooldown / 50 mana*
Lv.4- 60% attack speed, 40% movement speed *3 second cooldown / 50 mana*
Bleeding Totem (healing ward) {lasts 40 seconds)
Lv.1- 2% hp regeneration per second *60 second cooldown / 140 mana*
Lv.2- 3% hp regeneration per second *60 second cooldown / 150 mana*
Lv.3- 4% hp regeneration per second *60 second cooldown / 160 mana*
Lv.4- 5% hp regeneration per second *60 second cooldown / 170 mana*
Dread Lantern (poison: non-stacking) {lasts 10 seconds} [passive]
Add a black trailing missile to lantern
Lv.1- 5 dps, 15% attack and movement speed slow *passive*
Lv.2- 10 dps, 35% attack and movement speed slow *passive*
Lv.3- 15 dps, 55% attack and movement speed slow *passive*
Lv.4- 20 dps, 75% attack and movement speed slow *passive*
ULTIMATE
Primal Strength (roar [can be only him or nearby allies as well with less of a bonus]) {lasts 25 seconds}]
Lv.1- 45% attack bonus *40 second cooldown / 200 mana*
Lv.2- 60% attack bonus *40 second cooldown / 200 mana*
Lv.3- 75% attack bonus *40 second cooldown / 200 mana*
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Tectonic Terror {Tank} <Str Based> Bronze Infernal Model (I have)
Stats – Str: 20+4 Agi: 7.5+2 Int: 7.5+2
Chasm Rush (Blinkstrike with area damage/ impale effects (no stun))
Lv.1- 150 dmg, 100 area, 500 range *10 second cooldown / 120 mana*
Lv.2- 210 dmg, 150 area, 575 range *10 second cooldown / 120 mana*
Lv.3- 270 dmg, 200 area, 650 range *10 second cooldown / 120 mana*
Lv.4- 330 dmg, 250 area, 725 range *10 second cooldown / 120 mana*
Bladeform (Chemical Rage with changed values) Add glaives at heed and hands + bigger
Lv.1- 75% health restriction, 30% attack bonus *35 second cooldown / 50 mana*
Lv.2- 60% health restriction, 60% attack bonus *35 second cooldown / 50 mana*
Lv.3- 45% health restriction, 90% attack bonus *35 second cooldown / 50 mana*
Lv.4- 30% health restriction, 120% attack bonus *35 second cooldown / 50 mana*
Tempered Husk (Hardened Skin) [passive]
Lv.1- 2 armor bonus, 2 damage reduction, cannot be reduced under 15 *passive*
Lv.2- 3 armor bonus, 6 damage reduction, cannot be reduced under 12 *passive*
Lv.3- 4 armor bonus, 10 damage reduction, cannot be reduced under 9 *passive*
Lv.4- 5 armor bonus, 14 damage reduction, cannot be reduced under 6 *passive*
ULTIMATE
Personal Meteor (Teleport with damage and stun)
Lv.1- 250 dmg, 2 second stun *80 second cooldown / 180 mana*
Lv.2- 400 dmg, 3 second stun *60 second cooldown / 200 mana*
Lv.3- 550 dmg, 4 second stun *40 second cooldown / 220 mana*
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Dire Convoker {Summoner} <Int Based> Necrolich Model (I have)
Stats – Str: 8+2 Agi: 10+2.5 Int: 17+3.5
Condemnation (Raise Dead)
Lv.1- Minor Skeleton (325 hp, 12-15 attack) *14 second cooldown / 60 mana*
Lv.2- Lesser Skeleton (450 hp, 22-25 attack) *11 second cooldown / 80 mana*
Lv.3- Dread Skeleton (575 hp, 32-35 attack) *8 second cooldown / 100 mana*
Lv.4- Greater Skeleton (700 hp, 42-45 attack) *5 second cooldown / 120 mana*
Corrupt (Rain of fire without effects, only dmg over time, dummy “locusted” unit in middle for auras
Add blight to area of spell
Lv.1- 6 dps, 5 hp regen per second, 20% attack and move speed bonus for summons owned by the caster, 250 area *50 second cooldown / 150 mana*
Lv.2- 12 dps, 8 hp regen per second, 35% attack and move speed bonus for summons owned by the caster, 250 area *50 second cooldown / 150 mana*
Lv.3- 18 dps, 11 hp regen per second, 50% attack and move speed bonus for summons owned by the caster, 250 area *50 second cooldown / 150 mana*
Lv.4- 24 dps, 14 hp regen per second, 65% attack and move speed bonus for summons owned by the caster, 250 area *50 second cooldown / 150 mana*
Defiling Touch (Chance per attack to convert) [passive]
Lv.1- 3% chance per attack to convert target into a skeleton (same skeleton as summoned by Condemnation, so the stronger Condemnation is the stronger the converted is, if no levels exist for Condemnation then it is the weakest (Minor) type)) under the Heroes control *passive*
Lv.2- 4% chance per attack to convert target into a skeleton under the Heroes control *passive*
Lv.3- 5% chance per attack to convert target into a skeleton under the Heroes control *passive*
Lv.4- 6% chance per attack to convert target into a skeleton under the Heroes control *passive*
ULTIMATE
Death Knell (When activated, all dieing enemy units within range reanimate under the Heroes control)
Does not affect buildings
Lv.1- Lasts 20 seconds, animates die at end of spell *140 second cooldown / 250 mana*
Lv.2- Lasts 35 seconds, animates die at end of spell *140 second cooldown / 275 mana*
Lv.3- Lasts 50 seconds, animates die at end of spell and are invincible *140 second cooldown / 300 mana*
-srry bout all the text, but feedback plz! And feedback about the loadscreen 2 (if you forgot when reading the hero stuff, I talk about that just above the hero section)