- Joined
- May 26, 2009
- Messages
- 760
Introduction
A Footman's Tale is a Role Playing Game like no other seen on The Hive. We aim for the simple. No epic battles showing off your strength here no - here you must use your mental and social skills to progress. The map is divided into three acts where each act has a main plot, but with many optional sidesteps. You can always go back to the act before and pay a visit by your old friends.
Status
██████████ Act I
██████████ Act II
██████████ Act III
An approximate estimation of how far we have come with each act.██████████ Act II
██████████ Act III
Brombie, our beloved terrainer is currently working and saving money for his new computer (old one is apparently very slow). I hope he will get into the project again, and World Editing in general, once he gets his hands on it.
In the meantime I thought I would share the ToDo-list I wrote today. Note that the list only covers Act I.
ToDo:
Chizume
In the meantime I thought I would share the ToDo-list I wrote today. Note that the list only covers Act I.
ToDo:
- Choose and place characters.
- Quests and their 'rewards'.
- Additional indoor terrain.
- Finalizing touches on outdoor terrain.
- Miscellaneous functionality triggers.
- (Record introduction + create short cinematic).
- Alpha-testing night.
Chizume
It has been a while. No need to talk about it - life you know. The inspiration for this project is rising once again, which is lovely because I absolutely adore this concept.
The terrain is still in focus, but primarily Act I. Also more quest ideas are to be added. You may have noticed the new headline for quests below. Since there will be plenty minor quests they are published here for now to keep track of them and share some information with you. Characters are also being created and placed in the world - along with their background stories and relationships to each other.
Yours Sincerely,
Chizume
The terrain is still in focus, but primarily Act I. Also more quest ideas are to be added. You may have noticed the new headline for quests below. Since there will be plenty minor quests they are published here for now to keep track of them and share some information with you. Characters are also being created and placed in the world - along with their background stories and relationships to each other.
Yours Sincerely,
Chizume
The terrain is currently in center of attention. When most of it is done focus will change to triggering all units' unique movements, quests and relationships to the character. More updates are to come within short.
Yours Sincerely,
Chizume
Yours Sincerely,
Chizume
The map will contain plenty of unique features we can assure have never been seen in Warcraft before.
The main character is a young man who wants to join the army and become a true footman. His background is currently being written and thought through. He will be using the male villager model - along with a custom skin which will be made by the texture designer. The character will rarely use real weapons. Instead he will equip himself with shoes, clothes and eventually a pick axe, or shovel.
To equip an item you won't just have to have it laying in your inventory. You must click it. The character has a certain amount of equipment slots. Which ones exactly are not sure yet, but most likely the main- and offhand, chest and boots. When an item is equipped different effects will be given to the character. For instance; if you equip the character with a pair of shoes he will be given a slight damage reduction and a minor movement speed increase. If you equip something in your hands, such as an axe - you will be given 2-3 abilities called something like Chop and Cut, or Slash, Slice and Stab if it was a sword. These abilities will all cost a little mana. The mana will regenerate quickly. Different attacks will have different effects upon impact. They will have base damage and effects, along with item, target and character stat specific ones.
The unit you control is not a Hero. He does not have stats nor an experience bar. Instead he will gain "Experience" as armor. Meaning, he does not have a standard attack ability, nor the standard damage reduction system. The damage reduction will be reused as a skill (without a set name at the moment) and is increased with experience. This skill is in percentage and will effect some things the character do. For example; the given percentage will be added upon the damage of an attack. It will also serve as bonus to luck and precision. The experience also, and perhaps primarily, work as a requirement for quests and items.
You will meet new characters throughout the game and you will build a unique relationship with them all. By doing their quests you gain their trust. The more friendly you are with someone the more quests this person will give you. Some may even sell and give you items, they are your pals. To get these quests and build these relationships you must do something called interacting. You target a friendly or neutral unit with the interact ability. This will put the attention of this unit on your character and you will be given information about your relationship to him/her and what quests or items he/she offers. Also merchants work in the same fashion - you must interact with them to bring up a menu of what you wish to purchase.
When a quest is complete you will be rewarded in increased relationship with the units involved as well as rewards, such as items, gold and experience.
These features may sound quite advanced and difficult to learn, but I assure you; they are not. No messy dialogs, multiboards nor spellbooks are used and most things are handled through the Interact ability.
Quests (New)
- Letters of Modesty
Cassidy is too embarrased to go back to Dale. Although she barely know you she entrust you with this letter. To gain her trust you must not lose it.
- Buri's Empty Potion
Buri wants you to visit Cassidy and ask her to refill his potion. Apparently he is hunting a fearsome beast.
The screenshots are only of the terrain, all taken by Brombie, the motive varies. And keep in mind that it is game camera view.
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