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21:33, 14th Mar 2011
anarchianbedlam: Small, simple, works ingame and might be useful.
approved
anarchianbedlam: Small, simple, works ingame and might be useful.
approved
(3 ratings)
if I were you, I would make a barrel instead, with piles of TNT next to it, and keep that ''meter'' it's an awesome idea
Champara Bros said:Set Art Special of your custom unit to Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Can't you just make the model use it as an event object? It would play automatically then and make it easier for the mapper.
Looks ok for a good Goblin trap or prank, but I agree with Mr. Goblin's idea to make it a barrel bomb, but yeah useful as well.
Yeah I will do it after school and maybe add a fuse instead of the clock.
Yeah I tried that, but when unit dies it will use the model stated in Art-Special.
And it has event object(SPN and UBR). You just need to look.
Well in that case you wont need to set the Art Special since it already has the objects. Art special only only applies if a unit is killed by an artillery missile.
I know but when unit times out in Pocket Factory ability it uses art special. Just do as I say. I know what I am talkig about and I am not noob.
Oh... well that part I didn't know.
Sorry if I insulted you.
if I were you, I would make a barrel instead, with piles of TNT next to it, and keep that ''meter'' it's an awesome idea
I have to agree with previous made comments, the numbers seem to be a little too high tech, however The dial seems to be ok. If you take out the numbers not only will it seem more realistic, but people can use...