- Joined
- Jun 15, 2011
- Messages
- 447
I know you're using scripted damage system. But I think it would be better if you will still change the hero's damage to something else. I'm talking about the "1-1" attack damage. It's like the attack damage info is useless.
I've found a way to hide the attack info without disabling attack though. By making an upgrade with "Enable attacks" effect data, enable attack 2 only. The attack info will be hidden, but the hero will still be able to attack.
And the death animation of the heroes looks like doll-ish. Can you fix it? It's not a big deal tho.
Anyway, great map. I like the meteor ability the most. And it's nice kicking the other's asses out lolz.
Is it possible you make a falling system? Like when a hero is knockbacked towards the edge of the cliff, he/she would fall and cause insta-kill or maybe cause severe damage, then teleports him at random point?
I've found a way to hide the attack info without disabling attack though. By making an upgrade with "Enable attacks" effect data, enable attack 2 only. The attack info will be hidden, but the hero will still be able to attack.
And the death animation of the heroes looks like doll-ish. Can you fix it? It's not a big deal tho.
Anyway, great map. I like the meteor ability the most. And it's nice kicking the other's asses out lolz.
Is it possible you make a falling system? Like when a hero is knockbacked towards the edge of the cliff, he/she would fall and cause insta-kill or maybe cause severe damage, then teleports him at random point?