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Yeah, something i put together for a custom mod for sc2 I'm making. Thought i would release it as i haven't contributed to The Hive Workshop in a while.
Keywords:
medieval, starcraft 2, bump map, proof of concept
Import them then use the data editor to create appropriate entries for them.
Start by importing the textures, or a mod containing the textures as a dependency to your map. Then go to the data editor and create some Terrain Textures catalog entries for the textures. Each texture needs 1 entry, where each entry links the diffuse and normal maps. Finally you need a Terrain Types catalog entry which references all the Terrain Textures entries in the "Textures - Blend" field. You can then select this Terrain Types entry for use in the terrain previewer. If you are using a standard mod with the textures in them then it may already come with the necessary catalog entries.
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