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  • Apus


    Set A_Caster[Index[1]] = (Casting unit) to this Set A_Caster[Index[1]] = (Triggering unit)
    Unit - Cause A_Apus[LoopIndex[1]] to damage TempUnit, dealing A_Dmg[A_Level[LoopIndex[1]]] damage of attack type Spells and damage type Universal

    Unit - Create 1 Apus Stun Dummy for (Owner of A_Caster[LoopIndex[1]]) at TempPoint2 facing Default building facing degrees
    The red part, you must put it in a variable

    Some parts of your codes its looks good for me ^^
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