• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Alkalurops
Reaction score
1

Profile posts Latest activity Postings Experience Resources About

  • I used sketch up 8 but saved it as version 7. I imported it to 3ds max 2011 (max 2011 imports sketch up version 7). I exported it to mdl files > convert the mdl to mdx. Did some edits with the size and texture mapping in mdlvis > calculated the extents in magos model editor > saved the model > tested the model in WE. Nice and Working...

    All in all, I used 4 software for the task.

    EIDT
    5 software including the simple mdl-mdx converter.
    Your request is done. Visit your thread "Multiple Wall Doodads" or the Doodad Creators.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top