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Purpleshine 1.3 Changelog

1.3 Changelog:

- Terrain Changes.
- Spirit Mage's ultimate spell is now Holy Guardian
- Changed the 8 boss' mecahnic - you ask Jaina to teleport you there.
After you kill him you will return to the city on foot.
- The Gem Master's Imprisonment and the Gem Prison use ice crown crystal model.
- Gem Master's Gem power now reduces damage taken for the cost of mana or absorbs damage based on collected amount from Enchantment*
- Imprisonment is called Crystal Prison
- Gem Master's Disenchant now incrases his agility = the ilvl of item.
- Because of this also edited all item ilvls
- Frost Assasin's frost orb moves very fast now
- Added more riddles to the riddle lady and added floating text for the player who stands in the circle
- Changed shades in riddle area with voidwalkers
- Soem fixes
- In the Naga Zone you will have to unlock all the gates now.
- Giant Engineer Belt will instantly heal the caster instead of letting him choose who to heal
- Now Time Remnants will disappear right after they die
- Mechanicals can no longer be Time Remnant
- Time Warper's Freeze Time is called chronosphere and has the same effect, but for limited area and has special effect
- Made messages to appear after you destroy a power generator
- The Fake god is now hero.
- Last Shadow of Wrath of also a hero
- been fixin some abilities..
- Storm Caller's Thunder is renamed to thunderstorm
- made the rest normal abilities of heroes also level.........
- Marksman's Thrill of the kill is changed to Alacrity Aura (it somehow caused teh map to crash!)
- Arbiter's Arbiter bash(Now Invisibility Cloak) will no longer conflict with Thief's Hide and Seek
- added difficulty and bonus abilities description to the tooltip of all heroes.
- So I didn't noticed you cant sell back bought items before and I fixed that now.
- Now every ability taht has stun, but also damage can be applied to hero units, but the stun duration will be very short...
- Now the gold of the leaver will be given to the otehr players
- Battle Priest's ultimate is now Holy Ward
- Storm Caller's ultimate has new name. (same functioning)
- Included imported background music
- Added effect to summoning your hero
- the elixirs from the alchemy lab now won't stack
- Changed Vrykul's secodn wind with Pulse
- Marksman's Explosive Shot is now autocast
- Dark Image's ultimate now is also heart mind and soul
- REmoved bloodlust from Spirit Mage and added Hellish Mastery
- Storm Caller's Lightning Shield is passive now



- Removed food cost from minions summoned by the heroes(if any) and removed food cost from every enemy units currently in the map(might conflict when resurrecting them)
- Eye of Sargeras is now also a hero
- Heart, mind and soul can be cast again on a friendly unit to free it
also created effect for it
- Now all the prison gates will open even if the unit is not hero
- Slightly Reduced Ravens' health


Gameplay
Removed the attack icon of heroes to add backpack to it: You can store additional 6 items.
Edited some units on the map to be resurrectable.
Fixed the tip of Relocate
Incresed almost all bosses's hit points

Zone 2
Apprentice spellbook will give 500 mana now and Minstaff will give mana regeneration now
Archmage's attack type changed to chaos

Zone 4
Increased the attack damage of banshees
Removed transmission from keymaker

Zone 5
Added shops in this area too

Zone 6
Fixed a trigger in which the fire elementals in zone 6 dont repwn and dont drop liquid fire
Fixed the Nether Dragon in zone 6 to be targeted as ground
REmoved REsistant Skin from the Infernal
Increased the damage and health of all imprisoned creeps also
Fixed the text of Asyryx Quest

Zone 7
Mage's attack type changed to chaos

Zone 8
Fixed the level of Eye of Sargeras to be its level 10
Fixed the name of Eye of Sargeras(was default string)

Zone 9
The towers near boss 9 are now with lower hp
The zombies around the gateway now have critical strike and slow poison!
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