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Purpleshine 1.1 Changelog

Archmage's nightmare now is accompanied by teleportation effect
Archmage now also periodically casts banish, and on low hp casts mass spell

The items that give 25 attribute bonus in the alchemy lab's prize is raised from 2000 to 3000 and they give now only 15
Orbs of power have 20% drop chance now and are only used By recipes or to increase yoru remaining lives. With them, there are now also random drops
of orb of intelligence/agility/strength With 10% chance
The bounty is now triggered and serves all players. Gives gold equal to the level of the killed creep
The reminder message now displays hints consequently rather than ranndomly.
The power generator for the sorcerer quest can no longer be damaged

The terrain in the dragon boss zone is changed.
The terrain that loads to boss 10 is changed
Liquid fire cannot damage the dragon anymore.
Incresed the distance of the camera of Kil Jaeden so he wont disappear from his cinematic anymore.
Now cinematics cannot be interrupted
Made hotkeys for all items that can be bought.
Multiple tooltip and spell fixes. +added cooldown info
Added more abilities to the bosses
The resurrection stones can be used to summon an ally hero
The heroes that had mirror image-like abilities now have other ones
Dark Lord is now called Shadow Lord and has different abilities
Joker has new model and new abilities now
changed the two undead zones. They are now city districts

Terrain changes: Put some backdoors that unlock after specific condition
Multiboard is removed: instead there is leaderboard which shows kills done
In addition you can use command -stats to display only for you the damage of everyone
Trap Master is now Phantom Blade with other abilities
New Feature: When your hero levels one of his normal abilities also increases level! Only some heroes have levelable abilities
Fixed Deadhead's portrait
Fixed Tribe Chief Buzug's portrait
Master of Auras is now called Lightbringer
The lives are now limited. You start with 10 ankh of reincarnation and you can buy more. The summoning stones are only used to summon a hero.
ultiple spell changes.
The Time Warper's Totall Recall has slightly more casting range and the effect of his Portals is Blink.
Added few more hints.

1.1a
Removed some files to make the map smaller
The Tide Lord's Ooze is now called Arcanic Pulse
Tribe Chief Buzug's model is the same as Stone Ogre
Removed the loading screen and replaced it with generic one

1.1b
removed a trigger
Tidal Lord's rage of the tides heal for 100% and the effect is the same as arcane pulse

1.1c
Fixed the owner of some units
Tileset changes
changed the model of sun disc
Deleted a trigger and a unit linked with it
The second quest to kill all undead in the second city gives also gold
removed a bad trigger that caused the difficulty to raise...
1.1d
Fixed some location leaks
Especially about the Spirit Master Fixed his two spells
Also fixed some other spells
1.1e
Ankhs of reincarnation will no longer be in inventory, but rather like untargetable idle worker
Increased the power generator's health
Increased the health of the Archmage's water elementals
Fixed the period of time between damage in Archmage's Arcane Bomb to 1 second up from 0,5
Fixed Lady Serenia's cinematic to count the players, instead of saying 5 heroes
Put rocks to teh side of Ogre area near the bidge to prevent going further
Raise Dead's cooldown raised to 60 seconds
Fixed Jenkins' health
Fixed Guardian's health
MAna wrath now deals slightly mroe damage
Dragonkin's Crushing Wave Max damage is increased
Dragonkin's Spell Immunity is removed. Instead he now has Firebolt
Old Fiendslayer's damage is increased
Fixed some ogres in ogre area's damage and health
Fixed Flesh Golem's health
Lowered the dmaage of banshees
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