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Weird Y Offset With Lightning

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Deleted member 219079

D

Deleted member 219079

Lightning.create:
JASS:
        static method create takes real x1, real y1, real z1, real x2, real y2, real z2 returns thistype
            local thistype this = thistype.allocate()
            local timer t = NewTimer()
            local unit dummy = CreateUnit(P_EFFECT, U_DUMMY, x2, y2, 9)
            if UnitAddAbility(dummy, A_FLY) then
                call UnitRemoveAbility(dummy, A_FLY)
            endif
            call SetUnitFlyHeight(dummy, LIGHT_HEIGHT+z2, 0)
            call DestroyEffect(AddSpecialEffectTarget(EF_NODE, dummy, "origin"))
            call UnitApplyTimedLife(dummy, 'BTLF', 2)
            set me = AddLightningEx(LIGHT_CODE, true, x1, y1, LIGHT_HEIGHT+z1, x2, y2, LIGHT_HEIGHT+z2)
            call BJDebugMsg("z1+height: "+R2S(LIGHT_HEIGHT+z1))
            call BJDebugMsg("z2+height: "+R2S(LIGHT_HEIGHT+z2))
            call SetTimerData(t,this)
            call TimerStart(t, LIGHT_TIME, false, function thistype.onExpire)
            set dummy = null
            set t = null
            return this
        endmethod
You can see from the pic that the lightning has a good distance to the caster, why does this happen / how can I fix this?
 

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Level 26
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Aug 18, 2009
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How are we supposed to see the mistake from the extract you presented? We do not know how the coordinates come up nor is it possible to determine if the x/y is off or the z from your 2d pic. Please regard that the z component in lightning functions refers to the world z, not the distance to the terrain surface.
 

Deleted member 219079

D

Deleted member 219079

That would explain it, I'll test it with +GetTerrainHeight() and report here :)

Edit: It worked! Thank you for solution +rep
 
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