sorry for my english, i have a easy problem (probably) but it's kinda confusing
but i want to make like this:
Special effect will only start to non invulnerable units only, so the player will know if the ability hits them or not
by non invulnerable mean like this:
The effect will not start, if the enemy has:
-magic immune
-invulnerable (like skill 2 arthas)
Thanks and how?
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b Arthas Copy Copy
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to 1 catwoman
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Actions
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Unit Group - Pick every unit in (Units within 250.00 of (Position of (Casting unit))) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True
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Then - Actions
- Unit - Cause (Casting unit) to damage (Picked unit), dealing 500.00 damage of attack type Spells and damage type Normal
- Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Unit Group - Pick every unit in (Units within 250.00 of (Position of (Casting unit))) and do (Actions)
-
Events
but i want to make like this:
Special effect will only start to non invulnerable units only, so the player will know if the ability hits them or not
by non invulnerable mean like this:
The effect will not start, if the enemy has:
-magic immune
-invulnerable (like skill 2 arthas)
Thanks and how?