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How to use an allied unit's spells?

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May 22, 2015
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that's unlikely because if a hero has full build he won't be able to buy items thus he won't be able to accept quests.

If you make the items powerups (copy paste a manual of health and change the health it gives to 0), you can buy them with a full inventory and they will just disappear. If you change the item model to "Spawned Effect -> bugger", it will have no animation at all and will not make the poof. Remove the animation for the health bonus ability and it will be completely invisible to the player.

You can still capture this event in the triggers with "Unit - A unit obtains an item" (or whatever that specific event is called).
 
If you make the items powerups (copy paste a manual of health and change the health it gives to 0), you can buy them with a full inventory and they will just disappear. If you change the item model to "Spawned Effect -> bugger", it will have no animation at all and will not make the poof. Remove the animation for the health bonus ability and it will be completely invisible to the player.

You can still capture this event in the triggers with "Unit - A unit obtains an item" (or whatever that specific event is called).

thanks, ill try that
 
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