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SLK optimization: Which tool?

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Level 25
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Feb 2, 2006
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Hey,
I want to optimize my map since it uses quite a lot of object data and I want to reduce the loading time.
On Wc3C.net I found: http://www.wc3c.net/showthread.php?t=101586
which seems to be quite useful and works with abilities which use a higher level than 4.
Is this the same for the Widgetizer by now? Which tool would you recommend? Should I use all optimizers together? Does Vexorian's wc3mapoptimizer do any SLK optimizations? It has an option called "Clean SLKs".
Should I use wc3mapoptimizer and one of the SLK optimizers?

Btw. my map should use the war3map.wts files since I want to translate it. The file is quite large. Will this increase the loading time or reduce the performance massively?
 
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Level 26
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On Wc3C.net I found: http://www.wc3c.net/showthread.php?t=101586
which seems to be quite useful and works with abilities which use a higher level than 4.

Can it? It did not for me, everything beyond level 3 remains in the .w3a and that's how I understood the description, too. You would have to split the object or it is said that only string fields are expensive but those can be ported to .txt files.
 
Level 25
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Can it? It did not for me, everything beyond level 3 remains in the .w3a and that's how I understood the description, too. You would have to split the object or it is said that only string fields are expensive but those can be ported to .txt files.

That is want I meant ... Of course they remain there but from what I've heard the Widgetizer cannot handle it at all?

@Bribe: That's what I wrote?
 
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Okay I have a major problem when providing the same map with two different languages and using this optimizer. First of all the Ultimate Map SLK Optimizer does only support English and Chinese and selecting a War3.exe file leads to an error message.
The Widgetizer uses the files from its Input directory I guess so I would have to extract the German files and place it there BUT I don't think that Warcraft III will detect two different maps as the same when they contain different SLK files etc. or will it?

Another problem I have is that the Widgetizer says my unit data is corrupt and a trigger file/trigger strings although I do not optimize the trigger strings to still provide two different languages.

Any ideas how I can provide a map in German and English and still do SLK optimization?
 
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