• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Stat Bonus, a different type.

Status
Not open for further replies.
Level 4
Joined
Jan 8, 2012
Messages
66
Is it possible to create an ability that for each skill point spent, the hero gains Agility, Damage, Movement Speed, Attack Rate, and crit chance (1.5x dmg.) by 5% ? And if so, how?
 
Level 37
Joined
Mar 6, 2006
Messages
9,240
Use a hidden spell book, add all those abilities into it. When you learn the real ability, increase the level of all those abilities.

Many if not all of those exist as item abilities. You might not need the spell book to hide the ability icons, since item abilities don't display an icon.
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
Use a hidden spell book, add all those abilities into it. When you learn the real ability, increase the level of all those abilities.

Many if not all of those exist as item abilities. You might not need the spell book to hide the ability icons, since item abilities don't display an icon.

for crit chance, id reccommend doing it via Bribe's damage eng
 
Level 17
Joined
Nov 13, 2006
Messages
1,814
Is it possible to create an ability that for each skill point spent, the hero gains Agility, Damage, Movement Speed, Attack Rate, and crit chance (1.5x dmg.) by 5% ? And if so, how?

Like was set best way at end the DDS (Damage Detection system)

try my template and u will understand (just there it is modified with item not with ability but similiar the method)

but if u dont use anything also then maker method work fine
 
Status
Not open for further replies.
Top