- Joined
- Jul 14, 2014
- Messages
- 115
I'm creating an AI for a risk type map named "lords of Europe". The point of the map is to take over cities as they bring in taxes and food. In the AI editor I set the AI to attack creep camps (0-9) with all his millitia units. But the AI only attacks actual units around the cities but not the cities themselves. Also the AI sends all of the other units he trained if the militia men died. And the AI also seems to try to attack sea creeps (pirates) and just makes his units stand on the edge of the terrain doing nothing. How do I fix all of these problems?
EDIT: All of the cities themselves in the object editor are under ''Nutral - Naga\Buildings'' tab but I tried setting their race to "creeps" and nothing happened I:
EDIT: I just removed all of the attacks from the AI but it still continues attacking the neutral aggressive units.
EDIT: All of the cities themselves in the object editor are under ''Nutral - Naga\Buildings'' tab but I tried setting their race to "creeps" and nothing happened I:
EDIT: I just removed all of the attacks from the AI but it still continues attacking the neutral aggressive units.
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