How would this sufficiently be done? I'm actually playing a game where its being sufficiently done without lag. I'm familliar with the system that allows you to add damage, hp, etc. but i need this to be based not only on health but on base damage too like cmd aura (so like say your at 1/5 health thatd give you +500% damage persay)
My main idea would be to make a timer that checks every 0.03 seconds and adds damage proportinately, but that might lag and i still cant do it based like cmd aura
My main idea would be to make a timer that checks every 0.03 seconds and adds damage proportinately, but that might lag and i still cant do it based like cmd aura