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Request: Spells - GUI/MUI

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Request: Spells - GUI/MUI (Lich King)

/Request

I am requesting for a Spell made in GUI as it is much easier to make and the fact that I do not know what a JASS script is. I am still in the process of learning the Basics of Trigger Editing, so it would be nice to help me while I am doing so. The spells will be for my Custom Hero, The Lich King, which I will be using in my Custom Campaign, The Wrath of the Lich King. if anyone is so kind enough to fulfill my request, just post it here in this thread. Feel free to Improvise on the effects to make it look better.


1st Spell--

Spell Name: Sindragosa [Q]

Icon: ( does not really matter )

Spell Info:
Unit Target
4 levels
600 Casting Range
120 /140 /155 /160 Mana Cost
Lasts for 6 /7.5 /9 /10 seconds
Cooldown 30 /28 /25 /22 seconds
Damages Target Unit by 75 /100 /120 /140 per 1100 /1000 /900 /800 distanced Target has traveled
Majic-Type Damage
Spell does not Loop

Effect Info:
a Frost Wyrm would fly pass the Target damaging it when the Frost Wyrm is directly above( Frost Wyrm will only pass by when the Target's distance traveled reaches the required field )
Frost Wyrm would travel a Missile Speed of 750
Make Frost Wyrm's scaling value = 2
Give Frost Wyrm an Icy Effect
Use Breath of Frost or Blue Flame effect when Frost Wyrm is above Target

Spell Description:
No one escapes the Wrath of The Lich King, not even the mightiest of
warriors. The Lich King calls forth the Ice Queen, Sindragosa to finish of any
stragglers. The Legendary Frost Wyrm is forever a slave to fulfill The Lich
King's bidding: Destroy those who oppose him.


2nd Spell--

Spell Name: Chilling Presence [W]

Icon: ( does not really matter )

Spell Info:
Passive ( activateable ) which means it can be turned on/off
4 levels
400 AOE (at all levels)
Does 15 /20 /25 /30 DPS( damage per second )
Drains 15 /25 /30 /35 Mana/s
Slows Enemy Movement and Attack speed by 10% /13% /17% /20%
Applies Freeze to Enemies when ability hits level 4
Destroys Nearby Trees
Majic-Type Damage

Freeze Info:
0.8 second stun that does 25 bonus damage
2 second, 10% movement slow is applied after stun that stacks with Chilling Presence
17% Chance to Freeze Enemy when attacked by caster
only Freezes when affected by Chilling Presence

Effect Info
Tileset Change: IceCrown Glacier - Ice, Dark Ice
Caster Effect: make the ground where Caster walks on have Blue Flame Effect
Freeze Effect: use frost nova effect on units affected by Freeze
Slow Effect: use ordinary frost slow effect

Spell Description:
The Presence of the Lich King is so frightening that it causes the
temperature to drop drastically, reducing enemies fighting proficiencies and
causing them to deal damage from the cold. The presence is so
overwhelming that even the ground where the Lich King is standing freezes.

PS. I tried looking for a Spell like this in the Spell section and found this:
http://www.hiveworkshop.com/forums/...-a-157830/?prev=c=114&t=66&r=20&d=list&page=2
its like the spell in the link,"Contages Insanctus". Maybe you could "base" your triggers from that. But use the Spell Info I provided. The spell in the link is okay, but its not what im looking for.


3rd Spell--

Spell Name: Hungering Blade [E]

Icon: ( does not really matter )

Spell Info:
Passive
4 levels
Reduces 3%/ 5%/ 8%/ 10% of Target's Max Damage per hit( Stacks )
Caster Gains the damage lost by the Target unit
only affects Enemy Heroes
if Caster changes Target, 50% Damage Gained + Caster Damage would be released to next Target( any unit )
Release has a Cooldown of 18 /17 /16 /15 seconds

Effect Info:
Released Effect: use frost effects on Caster's weapon to make an icy explosion effect

Spell Description:
The FrostMourne's taste for Blood and Death is never quenched. It
continues its rampage on The Lich King's enemies, draining them of their
power and Granting The Lich King unspeakable strength. Those unlucky
enough to be the next target of The FrostMourne would only taste the pain
of others. When will the hunger end?


4th Spell--

Spell Name: Wrath of the Lich King [R] Ultimate

Icon: ( does not really matter )

Spell Info:
Instant, No Target
3 levels
Global Effect
200 / 250/ 300 Mana cost
Lasts 30/ 40 /50 seconds
Cooldown 120/ 100/ 80 seconds
Grants Caster +30% Evation when activated
applies Icy Touch to Targets

Icy Touch Info:
Reduces attacked enemy unit's armor by 0.5/ hit( Stacks )
Lasts 5 seconds

Effect Info:
Weather Change: Snow or Heavy Snow( if possible )
Caster Animation: Cast Animation
Caster Effect: attach Orb of Frost( or any other Frost ) on Caster's Weapon

Spell Description:
With his Immense powers, The Lich King commands the
elements to create a powerful Snow Storm. Everyone caught in the Storm
will surely feel the power of The Lich King. The Storm grants The Lich King's
FrostMourne ghastly powers making its enemies taste The Lich King's Wrath two fold.
 
Last edited:
Level 18
Joined
Jan 21, 2006
Messages
2,552
Alright well his spell is done now, I was just trying to help supertoinkz with a cliff model issue. You don't happen to know the path used by cliff models in the War3.mpq or War3x.mpq do you?

Either way, I'll start reading your ideas.
 
Level 4
Joined
May 19, 2010
Messages
119
Alright well his spell is done now, I was just trying to help supertoinkz with a cliff model issue. You don't happen to know the path used by cliff models in the War3.mpq or War3x.mpq do you?

Either way, I'll start reading your ideas.

actually, i dont have any idea about cliff paths. and okay, tell me if my ideas are doable.
 
Level 4
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May 19, 2010
Messages
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For the most part they seem do-able. Aw shit. I didn't realize that you were requesting specifically GUI spell-makers. I use vJass/JNGP.

is it possible to convert JASS into GUI? or could you use the spells coded in JASS without having vJASS?.
 
Level 18
Joined
Jan 21, 2006
Messages
2,552
Well you would still be able to use them, and they would still work properly. If you don't have JNGP then I suppose I could code them in JASS, but there are lots of tools that are included in JassHelper that make data association easy, which is quite the useful utility when making spells.
 
Level 4
Joined
May 19, 2010
Messages
119
Well you would still be able to use them, and they would still work properly. If you don't have JNGP then I suppose I could code them in JASS, but there are lots of tools that are included in JassHelper that make data association easy, which is quite the useful utility when making spells.

well, its kinda up to you. Im not expecting for anything.
 
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